I want to make a sprite in game maker that contains 5 sub images to stop when it reaches the last one how can I do this using code?
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问题:
回答1:
In Animation End
event:
image_speed = 0;
image_index = image_number - 1;
回答2:
Run this in the Step even of your object:
If image_index == 4 Then image_speed = 0;
image_index
is the index of the current frame in the object's sprite's animation, image_speed
is the speed of the animation (in frames per step). This code just checks if the animation is at the final frame (the frames are 0-indexed, so the 5th frame is index 4.), and if so sets the speed to 0
.