I'm trying to get Unity to be my factory in a factory pattern, hence return different implementations of an Interface depending upon the named instance. I have the following code
public static class Factory { private static readonly IUnityContainer container;
static Factory()
{
container = new UnityContainer();
container
.AddNewExtension<EnterpriseLibraryCoreExtension>()
.AddNewExtension<Interception>()
.RegisterType<IInterceptionBehavior, LoggingBehaviour>()
//register the implemantation1
.RegisterType<IMessageFactory, implemantation1>("implemantation1")
.RegisterType<IMessageFactory, implemantation1>(new InjectionProperty("Server", ConfigurationManager.AppSettings["Server"]))
.RegisterType<IMessageFactory, implemantation1>(new InjectionProperty("ServerPort", int.Parse(ConfigurationManager.AppSettings["Port"])))
.RegisterType<IMessageFactory, implemantation1>(
new Interceptor<InterfaceInterceptor>(),
new InterceptionBehavior(container.Resolve<IInterceptionBehavior>()))
//register the implemantation2
.RegisterType<IMessageFactory, implemantation2>("implemantation2")
.RegisterType<IMessageFactory, implemantation2>(new InjectionProperty("Server", ConfigurationManager.AppSettings["Server"]))
.RegisterType<IMessageFactory, implemantation2>(new InjectionProperty("Port", int.Parse(ConfigurationManager.AppSettings["Port"])))
.RegisterType<IMessageFactory, implemantation2>(
new Interceptor<InterfaceInterceptor>(),
new InterceptionBehavior(container.Resolve<IInterceptionBehavior>()))
;
}
/// Instantiates a data provider class
public static T CreateFactory<T>(string name)
{
return container.Resolve<T>(name);
}
}
When I try to resolve the container by calling the CreateFactory method with "implemantation2" or "implemantation1" I get the following error: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply this value.
I don't know what I'm doing wrong any help would be greatly appreciated.
Josh