In C we used malloc(), free()
, but in C++ youare using new, delete
, but in C we also have realloc
, which will alloc the new block and copy the old data (common minimum) and then free the old data bock. So what is the C++ version of that? I can write my own of course, but is there a builtin thing?
main() {
int i; char *x = malloc(3);
x[0] = 10;
x[1] = 20;
x[2] = 30;
realloc(x, 4);
x[3] = 40;
for (i = 0; i < 4; i++) printf("%i\n", x[i]);
}
There's no new
/delete
equivalent of realloc
in C++.
From Bjarne Stroustrup's FAQ :
Why doesn't C++ have an equivalent to realloc()?
If you want to, you can of course use realloc(). However, realloc() is
only guaranteed to work on arrays allocated by malloc() (and similar
functions) containing objects without user-defined copy constructors.
Also, please remember that contrary to naive expectations, realloc()
occasionally does copy its argument array. In C++, a better way of
dealing with reallocation is to use a standard library container, such
as vector, and let it grow naturally.
If you want a resizeable container, just use std::vector
, otherwise stay with malloc
, realloc
and free
.
And, to answer your last question, the C++ version of your code would be :
main() {
std::vector<char> x(3);
x[0] = 10;
x[1] = 20;
x[2] = 30;
x.resize(4);
x[3] = 40;
for (int i = 0; i < 4; i++) std::cout << x[i] << std::endl;
}
Let's see what Bjarne Stroustrup thinks!
Why doesn't C++ have an equivalent to realloc()?
If you want to, you can of course use realloc(). However, realloc() is
only guaranteed to work on arrays allocated by malloc() (and similar
functions) containing objects without user-defined copy constructors.
Also, please remember that contrary to naive expectations, realloc()
occasionally does copy its argument array.
In C++, a better way of dealing with reallocation is to use a standard
library container, such as vector, and let it grow naturally.
realloc
isn't used in C++ because C++ wants to use its copy and default constructors and destructors for things like this in general. But if you got plain old types that you want to handle as fast as possible, there is no reason not to roll your own array class that does what you want. I'm surprised there isn't one that's mostly STL-compatible already in the top Google page.
C++ doesn't have a new/delete
equivalent of C's realloc
.
The probable reason (although it is not mentioned anywhere in the Standard) is because of constructors that can throw: how should it behave if, while reallocating, a constructor throws? The handling of this case is best left to the programmer because there is not one true answer.