I'm struggeling with my first steps in SDL. I wanted to compile a simple test class, just including the SDL2 header, nothing special for startup:
main.cpp:
#include <SDL.h>
int main() {
return 0;
}
main.cpp itself compiles fine:
g++ -c main.cpp -ISDL/include
but as soon as i want to link it with the SDL2.dll either with the machinecode main.o or directly, i'm getting this error:
g++ main.cpp -o sdl_test -I SDL/include -L SDL/lib/x64 -l SDL2 -mwindows
g++ -o test main.o -L SDL/lib/x64 -l SDL2 -mwindows
/usr/lib/gcc/x86_64-pc-cygwin/4.8.3/../../../../lib/libcygwin.a(libcmain.o): In function `main':
/usr/src/debug/cygwin-1.7.30-1/winsup/cygwin/lib/libcmain.c:39: undefined reference to `WinMain'
/usr/src/debug/cygwin-1.7.30-1/winsup/cygwin/lib/libcmain.c:39:(.text.startup+0x7e): relocation truncated to fit: R_X86_64_PC32 against undefined symbol `WinMain'
collect2: Fehler: ld gab 1 als Ende-Status zurück
Additional Information: I use Cygwin and obviously g++ to compile my C++ code. My OS is Windows 7 Professional 64Bit SP 1.
I googled for several hours but all the results I came across said use -mwindows
to compile a non console application or other things which didn't worked out.