I have a modeless dialog that is sometimes left up on the screen when I go to close my main app. If I close it manually, all destructors get called properly. But so far, if I try to do it through C++ code, I encounter problems in the Debug build that don't give me confidence in what is happening in the Release build.
What is the correct way to close a modelss dialog? Documentation for PostQuitMessage()
indicates it closes entire threads (is a modeless dialog run in a separate thread, or just part of the single MFC App UI thread?). Calling DestroyWindow()
gives me issues in practice. Sending a WM_CLOSE
doesn't feel like the right thing to do. And CWnd::EndDialog()
only applies to Modal dialogs. Does the correct answer lie among these... or somewhere else?