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问题:
This code illustrates something that I think should be treated as bad practice, and elicit warnings from a compiler about redefining or masking a variable:
#include <iostream>
int *a;
int* f()
{
int *a = new int;
return a;
}
int main()
{
std::cout << a << std::endl << f() << std::endl;
return 0;
}
Its output (compiled with g++):
0
0x602010
I've looked at a couple references (Stroustrup and The Complete C++ Reference) and can't find anything about when and why this is allowed. I know that it's not within a single local scope, though.
When and why is this allowed? Is there a good use for this construct? How can I get g++ to warn me about it? Do other compilers squawk about it?
回答1:
It's allowed so that you can safely ignore global identifier overriding. Essentially, you only have to be concerned with global names you actually use.
Suppose, in your example, f()
had been defined first. Then some other developer added the global declaration. By adding a name, f()
which used to work, still works. If overriding was an error, then the function would suddenly stop working, even though it doesn't do anything at all with the newly added global variable.
回答2:
As to why this is allowed: this is perfectly valid.
When you are within your f() function, you're defining a local scope. Local scopes override the global scope, so defining your "a" variable there "hides" the global int *a;
回答3:
This is perfectly valid, but I think that with -Wall
you only get a warning when you shadow a parameter.
If you want warnings when you shadow any type of variable, You can use this, from the g++
manual page:
-Wshadow
Warn whenever a local variable shadows another local variable,
parameter or global variable or whenever a built-in function is
shadowed.
Note that -Wshadow
isn't included in -Wall
by default.
回答4:
A lot of languages allow this sort of thing.
Usually (in relation to all languages) the most locally defined variable is the one you are referring too. Of the 20+ languages I have used this is very common.
Also most languages allow you to explicitly refer to the one in the outer scope.
For example C++ alows you to specify the variable in global scope with the :: operator.
#include <iostream>
int a = 5;
int main()
{
int a = 6;
std::cout << a << "\n" << ::a << "\n";
// Local
// global
}
回答5:
To answer when this is allowed: basically in any two nested scopes.
For instance:
void foo() {
int a;
{
int a;
}
}
class Base {
int a;
};
class Derived: public Base {
int a; // Yes, the name Base::a is visible in the scope of Derived, even if private
};
class Foo() {
int a;
Foo(int a) : a(a) { } // Works OK
};
using std::swap;
void swap(MyClass& lhs, MyClass& rhs);
// Not strictly a variable, but name lookup in C++ happens before determining
// what the name means.
Now, the answer must clearly be that having two 'things' with a single name in the same scope is generally allowed. This is possible because at most one of the names is actually defined in that scope; others would be merely visible in that scope. Name resolution rules determine which name is chosen, if there are multiple candidates.
You really do not want to give a warning for every case where the compiler picks between alternatives. That will give you tons of warnigns, on such innocent things as overloading and some smart template code.
回答6:
As others have mentioned, this is perfectly legal, and is unambiguous to the compiler.
However, it's one of many features in programming languages which has the potential to cause confusion or hard-to-find bugs. Since it would be trivial to give different names to each of these variables, for the sake of clarity, I'd always suggest doing so.