我学的核心音频。 出于某种原因,处理图形的声音只能通过弱“入耳式扬声器”中扮演(当你持有设备到你的耳朵),但不超过iPhone的扬声器定期。
这是设置了音频部分的代码,但我无法看到它配置音频路径:
- (void) setupAudioSession {
AVAudioSession *mySession = [AVAudioSession sharedInstance];
// Specify that this object is the delegate of the audio session, so that
// this object's endInterruption method will be invoked when needed.
[mySession setDelegate: self];
// Assign the Playback category to the audio session.
NSError *audioSessionError = nil;
[mySession setCategory: AVAudioSessionCategoryPlayAndRecord//AVAudioSessionCategoryPlayback
error: &audioSessionError];
if (audioSessionError != nil) {
NSLog (@"Error setting audio session category.");
return;
}
// Request the desired hardware sample rate.
self.graphSampleRate = 44100.0; // Hertz
[mySession setPreferredHardwareSampleRate: graphSampleRate
error: &audioSessionError];
if (audioSessionError != nil) {
NSLog (@"Error setting preferred hardware sample rate.");
return;
}
// Activate the audio session
[mySession setActive: YES
error: &audioSessionError];
if (audioSessionError != nil) {
NSLog (@"Error activating audio session during initial setup.");
return;
}
// Obtain the actual hardware sample rate and store it for later use in the audio processing graph.
self.graphSampleRate = [mySession currentHardwareSampleRate];
// Register the audio route change listener callback function with the audio session.
AudioSessionAddPropertyListener (
kAudioSessionProperty_AudioRouteChange,
audioRouteChangeListenerCallback,
self
);
}
在这一点核心音频你说“打过来的扬声器”与音频设备播放声音的时候?