I am trying to learn to make a basic game using pygame. I want to import and display an image in .png format. so far my attempt has been:
import pygame
from pygame.locals import*
pygame.image.load('clouds.png')
white = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((white))
running = 1
while running:
screen.fill((white))
pygame.display.flip()
The Image (clouds.png) is in the same folder as the file. when i try to run this i get an error:
Traceback (most recent call last):
File "C:\Users\Enrique\Dropbox\gamez.py", line 3, in <module>
pygame.image.load('clouds.png')
error: Couldn't open clouds.png
Here you go. It blits the image to 0,0. Your other problem is that your pyimage doesn't seem to be built with png support
import pygame
from pygame.locals import*
img = pygame.image.load('clouds.bmp')
white = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((white))
running = 1
while running:
screen.fill((white))
screen.blit(img,(0,0))
pygame.display.flip()
Here is an image handling block that I use in my games:
import os, sys
...
-snip-
...
def load_image(name, colorkey=None):
fullname = os.path.join('images', name)
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print 'Cannot load image:', name
raise SystemExit, message
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
You can copy-paste this in any game and it will work. os
and sys
need to be imported into your game or else it won't work.