I don't have .NET 4.5 installed (and I can't install it).
Where can I find the source code of the new System.Progress<T>
class ?
(Or someone kind enough, with the .NET 4.5 beta installed, to copy/paste the code)
I don't have .NET 4.5 installed (and I can't install it).
Where can I find the source code of the new System.Progress<T>
class ?
(Or someone kind enough, with the .NET 4.5 beta installed, to copy/paste the code)
Here is the output from ILSpy:
using System;
using System.Runtime;
using System.Threading;
namespace System
{
[__DynamicallyInvokable]
public class Progress<T> : IProgress<T>
{
private readonly SynchronizationContext m_synchronizationContext;
private readonly Action<T> m_handler;
private readonly SendOrPostCallback m_invokeHandlers;
[__DynamicallyInvokable]
public event EventHandler<T> ProgressChanged
{
[__DynamicallyInvokable]
add
{
EventHandler<T> eventHandler = this.ProgressChanged;
EventHandler<T> eventHandler2;
do
{
eventHandler2 = eventHandler;
EventHandler<T> value2 = (EventHandler<T>)Delegate.Combine(eventHandler2, value);
eventHandler = Interlocked.CompareExchange<EventHandler<T>>(ref this.ProgressChanged, value2, eventHandler2);
}
while (eventHandler != eventHandler2);
}
[__DynamicallyInvokable]
remove
{
EventHandler<T> eventHandler = this.ProgressChanged;
EventHandler<T> eventHandler2;
do
{
eventHandler2 = eventHandler;
EventHandler<T> value2 = (EventHandler<T>)Delegate.Remove(eventHandler2, value);
eventHandler = Interlocked.CompareExchange<EventHandler<T>>(ref this.ProgressChanged, value2, eventHandler2);
}
while (eventHandler != eventHandler2);
}
}
[__DynamicallyInvokable]
public Progress()
{
this.m_synchronizationContext = (SynchronizationContext.CurrentNoFlow ?? ProgressStatics.DefaultContext);
this.m_invokeHandlers = new SendOrPostCallback(this.InvokeHandlers);
}
[__DynamicallyInvokable]
public Progress(Action<T> handler) : this()
{
if (handler == null)
{
throw new ArgumentNullException("handler");
}
this.m_handler = handler;
}
[__DynamicallyInvokable]
protected virtual void OnReport(T value)
{
Action<T> handler = this.m_handler;
EventHandler<T> progressChanged = this.ProgressChanged;
if (handler != null || progressChanged != null)
{
this.m_synchronizationContext.Post(this.m_invokeHandlers, value);
}
}
[__DynamicallyInvokable, TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
void IProgress<T>.Report(T value)
{
this.OnReport(value);
}
private void InvokeHandlers(object state)
{
T t = (T)((object)state);
Action<T> handler = this.m_handler;
EventHandler<T> progressChanged = this.ProgressChanged;
if (handler != null)
{
handler(t);
}
if (progressChanged != null)
{
progressChanged(this, t);
}
}
}
}
Download the .NET Framework version 4.5
and install it on your PC. Then get a copy of something like dotPeek
and use that to look at the source code for Progress.
http://www.microsoft.com/en-us/download/details.aspx?id=8483
http://www.jetbrains.com/decompiler/
Source code taken from ReSharper Decompiler:
// Decompiled with JetBrains decompiler
// Type: System.Progress`1
// Assembly: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// MVID: 85AB3664-E4CA-41A0-86E3-96342ED95AAA
// Assembly location: C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll
using System.Threading;
namespace System
{
/// <summary>Provides an <see cref="T:System.IProgress`1" /> that invokes callbacks for each reported progress value.</summary>
/// <typeparam name="T">Specifies the type of the progress report value.</typeparam>
[__DynamicallyInvokable]
public class Progress<T> : IProgress<T>
{
private readonly SynchronizationContext m_synchronizationContext;
private readonly Action<T> m_handler;
private readonly SendOrPostCallback m_invokeHandlers;
/// <summary>Raised for each reported progress value.</summary>
[__DynamicallyInvokable]
public event EventHandler<T> ProgressChanged;
/// <summary>Initializes the <see cref="T:System.Progress`1" /> object.</summary>
[__DynamicallyInvokable]
public Progress()
{
this.m_synchronizationContext = SynchronizationContext.CurrentNoFlow ?? ProgressStatics.DefaultContext;
this.m_invokeHandlers = new SendOrPostCallback(this.InvokeHandlers);
}
/// <summary>Initializes the <see cref="T:System.Progress`1" /> object with the specified callback.</summary>
/// <param name="handler">A handler to invoke for each reported progress value. This handler will be invoked in addition to any delegates registered with the <see cref="E:System.Progress`1.ProgressChanged" /> event. Depending on the <see cref="T:System.Threading.SynchronizationContext" /> instance captured by the <see cref="T:System.Progress`1" /> at construction, it is possible that this handler instance could be invoked concurrently with itself.</param>
[__DynamicallyInvokable]
public Progress(Action<T> handler)
: this()
{
if (handler == null)
throw new ArgumentNullException("handler");
this.m_handler = handler;
}
/// <summary>Reports a progress change.</summary>
/// <param name="value">The value of the updated progress.</param>
[__DynamicallyInvokable]
protected virtual void OnReport(T value)
{
// ISSUE: reference to a compiler-generated field
if (this.m_handler == null && this.ProgressChanged == null)
return;
this.m_synchronizationContext.Post(this.m_invokeHandlers, (object) value);
}
[__DynamicallyInvokable]
void IProgress<T>.Report(T value)
{
this.OnReport(value);
}
private void InvokeHandlers(object state)
{
T e = (T) state;
Action<T> handler = this.m_handler;
// ISSUE: reference to a compiler-generated field
EventHandler<T> progressChanged = this.ProgressChanged;
if (handler != null)
handler(e);
if (progressChanged == null)
return;
progressChanged((object) this, e);
}
}
}