I am using the code from this article :
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
//Application.Run();
//UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
***custom code***
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
with a little modification but sometimes when i press a couple of keystrokes too fast then the computer "slows" down a bit and gets a little "laggy".
So when it hits asyncronosly the event HookCallback it sometimes get a little laggy, but i guess its the code in this method "HookCallback" that makes it laggy or is it the hooking it self? I had an idea about creating a new thread everytime i enter "HookCallback" , that maybe will help but do i want to start a new thread everytime i press a key? I am getting an asyncronosly call already so i dont know if i should start another thread besides that.
So my question is simple, where and why does it slow down the computer, is it the hooking it self or is it the custom code ? Or should i put the custom code in a different thread?
And i have another question, sometimes after a few keypresses "HookCallback" doesnt get called, as if i have "unhooked" the event, and it wont capture any keystrokes at all. How can i make sure that it never unhooks the event unless i do it in manually?
Thank you.