This is some of my actual code that deals with exposing C++ classes to Lua, exemplified:
#include <lua5.1/lua.hpp>
#include <tuple>
//in actual code, lots of specializations of these C++<=>Lua's stack helper functions. Here it's just a sample.
template<typename T> T to(lua_State*, int);
template<> int to(lua_State* l, int i){
return lua_tointeger(l, i);
}
template<typename T> void push(lua_State*, T);
template<> void push(lua_State* l, int val){
lua_pushinteger(l, val);
}
//in actual code, placed in a header
template<typename T, T> class function_proxy{
static_assert(sizeof(T)!=sizeof(T), "Error: function_proxy works with functions (duh)");
};
template<typename Return, typename... Args, Return(*func)(Args...)> class function_proxy<Return(*)(Args...), func>{
static Return call(lua_State* l, Args... args){
return func(args...);
}
template<typename... retrieved> static Return call(lua_State* l, retrieved... read){
return call(l, read..., to<typename std::tuple_element<sizeof...(read), std::tuple<Args...> >::type >(l, 1+sizeof...(read)));
}
public:
static int wrapper(lua_State* l){
push(l, call(l));
return 1;
}
};
//in actual code, inner class of a template class in another header
template<typename CT, CT> class member_helper{
static_assert(sizeof(CT)!=sizeof(CT), "Error: member_helper works with members of T (duh)");
};
//Just one of the actual partial specializations, to combine constness and the return of void or non-void
template<typename Class, typename Return, typename... Args, Return(Class::*fun)(Args...)> struct member_helper<Return(Class::*)(Args...), fun>{
static Return as_free(Class& obj, Args... args){
return (obj.*fun)(args...);
}
static int worker(lua_State* l, Class& obj, bool is_const, bool write){
if(write) throw "Cannot write a member function.";
//ERROR HERE: template argument 2 is invalid. Not very helpful message.
lua_pushcclosure(l, function_proxy<decltype(&as_free), &as_free>::wrapper, 0);
return 1;
}
};
struct Test{
int test(int arg){ return arg*3; }
};
int test_as_free(int arg){ return arg*3; }
int main(){
lua_State* l=luaL_newstate();
Test t;
//works fine
lua_pushcclosure(l, function_proxy<decltype(&test_as_free), &test_as_free>::wrapper, 0);
//does not work
member_helper<decltype(&Test::test), &Test::test>::worker(l, t, false, false);
}
The code fails when getting the pointer function_proxy<decltype(&as_free), &as_free>::wrapper
, even though a very similar thing is done in main
. I don't think that there's any difference between getting the pointer of a free function rather than a static member function. Is this an instance of this g++ bug (note that I compile with -std=c++0x
and it appears that the bug was fixed in C++11)?