我已经得到这两个错误,我似乎无法找到一个可行的解决方案。
LNK1120:1个无法解析的外部
错误1个错误LNK2019:解析外部符号 “公共:__thiscall的Vector3D ::的Vector3D(类的Vector3D常量&)”(?? 0Vector3D @@ @ QAE @@ ABV0 Z)在函数引用“公共:类的Vector3D __thiscall顶点::为getPosition(无效)”(?为getPosition @顶点@@ QAE?AVVector3D @@ XZ)
我认为它与我的矩阵运算部,在我的矢量3D类的构造函数做任何帮助将非常感激,因为我很新的C ++
#ifndef MATRIX4_H
#define MATRIX4_H
#include "Vector3D.h"
class Matrix4
{
public:
Matrix4();
Matrix4(const Matrix4& rhs);
~Matrix4();
Vector3D Matrix4::operator *(Vector3D vector)
{
Vector3D newVector;
newVector.SetVector_X((m[0][0] * vector.GetVector_X()) + (m[0][1] * vector.GetVector_Y()) + (m[0][2] * vector.GetVector_Z()) + m[0][3]);
newVector.SetVector_Y((m[0][0] * vector.GetVector_X()) + (m[1][1] * vector.GetVector_Y()) + (m[1][2] * vector.GetVector_Z()) + m[1][3]);
newVector.SetVector_Z((m[0][0] * vector.GetVector_X()) + (m[2][1] * vector.GetVector_Y()) + (m[2][2] * vector.GetVector_Z()) + m[2][3]);
return Vector3D(newVector.GetVector_X(),newVector.GetVector_Y(),newVector.GetVector_Z());
}
void SetMatrix(float matrix[4][4])
{
memcpy(m,matrix,sizeof(matrix));
}
private:
float m[4][4];
};
#endif
Vector3D.h文件
#ifndef VECTOR3D_H
#define VECTOR3D_H
class Vector3D
{
public:
Vector3D();
Vector3D(const Vector3D& rhs);
~Vector3D();
Vector3D(float VectorX, float VectorY, float VectorZ)
{
x=VectorX;
y=VectorY;
z=VectorZ;
}
void SetVector3D(float vector_X, float vector_Y, float vector_Z)
{
x = vector_X;
y = vector_Y;
z = vector_Z;
}
void SetVector_X(float vector_X)
{
x=vector_X;
}
void SetVector_Y(float vector_Y)
{
y=vector_Y;
}
void SetVector_Z(float vector_Z)
{
z=vector_Z;
}
float GetVector_X()
{
return x;
}
float GetVector_Y()
{
return y;
}
float GetVector_Z()
{
return z;
}
Vector3D GetVector()
{
return Vector3D(x,y,z);
}
private:
float x;
float y;
float z;
};
#endif