I have a Matrix3D object that defines a 2d plane with perspective. (think a large painting that has fallen on the floor, away from you)
How can I get the 2d point that relates to the new location after the translation ?
If the 'painting' was three horizontal stripes then once the 'painting' is transformed those three stripes of equal width are now a trapezoid where the top stripe is smaller than the middle and bottom one.