I use libgdx have one player which moves in x direction from left to right. Now I want the camera to follow it (like in Flappy Bird for example).
What happen is that the player go out off screen when it reaches the right border of screen and the camera don't follow him.
I have tried following options but none of them worked:
camera.position.set(player.getX(), camera.position.y, 0);
camera.position.set(player.getX(), 0, 0);
Vector3 vector3= camera.unproject(new Vector3(player.getX(), 0f, 0f)); player.setX(vector3.x);
I know that this question already exists on SO but none answer works in this case. Maybe I miss something important that i don't know.
The code:
Game.java class
public class Game extends com.badlogic.gdx.Game implements ApplicationListener {
public static Vector2 VIEWPORT = new Vector2(320, 480);
public static int WIDTH;
public static int HEIGHT;
@Override
public void create() {
WIDTH = Gdx.graphics.getWidth();
HEIGHT = Gdx.graphics.getHeight();
// VIEWPORT = new Vector2(WIDTH/2, HEIGHT/2);
VIEWPORT = new Vector2(WIDTH, HEIGHT);
setScreen(new GameScreen(this));
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
super.resize(width, height);
}
@Override
public void resume() {
}
@Override
public void pause() {
}
}
GameScreen.java class
import android.util.Log;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.utils.viewport.FitViewport;
import java.util.Collections;
public class GameScreen implements Screen {
private OrthographicCamera camera;
private Player player;
private PlayerInputHandler inputHandler1, inputHandler2;
private Sound sound;
FitViewport viewp;
public static int WIDTH;
public static int HEIGHT;
int width_spacing = 0;
int height_spacing = 0;
Stage stage;
Skin skin;
public GameScreen(Game game) {
stage = new Stage(new FitViewport(Game.WIDTH, Game.HEIGHT));
camera = (OrthographicCamera) stage.getCamera();
Gdx.input.setInputProcessor(stage);
}
@Override
public void show() {
resetGame();
}
public void resetGame() {
WIDTH = Gdx.graphics.getWidth();
HEIGHT = Gdx.graphics.getHeight();
width_spacing = Game.WIDTH / 24;
height_spacing = Game.HEIGHT / 14;
stage.clear();
skin = new Skin(Gdx.files.internal("data2/uiskin.json"));
prepareInputHandlers();
prepare_stage();
}
public void addPlayer() {
Texture texture = new Texture("player.png");
player = new Player(texture);
player.setPosition(Game.WIDTH / 2, Game.HEIGHT * 2 / 3);
stage.addActor(player);
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (delta > 1 / 60f) {
player.setX(player.getX() + (4 * delta));
camera.position.set(player.getX(), camera.position.y, 0);
}
update();
stage.act(delta);
stage.draw();
}
private void update() {
camera.update();
}
private void prepareInputHandlers() {
inputHandler2 = new PlayerInputHandler(player, Input.Keys.LEFT, Input.Keys.RIGHT, Input.Keys.UP, Input.Keys.DOWN);
}
@Override
public void dispose() {
sound.dispose();
player.getTexture().dispose();
}
public void prepare_stage() {
addPlayer();
player.setWidth(64);
player.setHeight(64);
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
}
Player.java class
import com.badlogic.gdx.graphics.Texture;
public class Player extends com.badlogic.gdx.scenes.scene2d.ui.Image{
private Texture texture;
public Player(Texture texture) {
super(texture);
}
public Texture getTexture() {
return texture;
}
@Override
public void act(float delta) {
super.act(delta);
}
}