可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
A ZipArchive is a collection of ZipArchiveEntries, and adding/removing "Entries" works nicely.
But it appears there is no notion of directories / nested "Archives". In theory, the class is decoupled from a file system, in that you can create the archive completely in a memory stream. But if you wish to add a directory structure within the archive, you must prefix the entry name with a path.
Question: How would you go about extending ZipArchive to create a better interface for creating and managing directories?
For example, the current method of adding a file to a directory is to create the entry with the directory path:
var entry = _archive.CreateEntry("directory/entryname");
whereas something along these lines seems nicer to me:
var directory = _archive.CreateDirectoryEntry("directory");
var entry = _directory.CreateEntry("entryname");
回答1:
You can use something like the following, in other words, create the directory structure by hand:
using (var fs = new FileStream("1.zip", FileMode.Create))
using (var zip = new ZipArchive(fs, ZipArchiveMode.Create))
{
zip.CreateEntry("12/3/"); // just end with "/"
}
回答2:
If you are working on a project that can use full .NET you may try to use
the ZipFile.CreateFromDirectory method, as explained here:
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
string startPath = @"c:\example\start";
string zipPath = @"c:\example\result.zip";
string extractPath = @"c:\example\extract";
ZipFile.CreateFromDirectory(startPath, zipPath, CompressionLevel.Fastest, true);
ZipFile.ExtractToDirectory(zipPath, extractPath);
}
}
}
Of course this will only work if you are creating new Zips based on a given directory.
As per the comment, the previous solution does not preserve the directory structure. If that is needed, then the following code might address that:
var InputDirectory = @"c:\example\start";
var OutputFilename = @"c:\example\result.zip";
using (Stream zipStream = new FileStream(Path.GetFullPath(OutputFilename), FileMode.Create, FileAccess.Write))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
foreach(var filePath in System.IO.Directory.GetFiles(InputDirectory,"*.*",System.IO.SearchOption.AllDirectories))
{
var relativePath = filePath.Replace(InputDirectory,string.Empty);
using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream fileStreamInZip = archive.CreateEntry(relativePath).Open())
fileStream.CopyTo(fileStreamInZip);
}
}
回答3:
Here is one possible solution:
public static class ZipArchiveExtension
{
public static ZipArchiveDirectory CreateDirectory(this ZipArchive @this, string directoryPath)
{
return new ZipArchiveDirectory(@this, directoryPath);
}
}
public class ZipArchiveDirectory
{
private readonly string _directory;
private ZipArchive _archive;
internal ZipArchiveDirectory(ZipArchive archive, string directory)
{
_archive = archive;
_directory = directory;
}
public ZipArchive Archive { get{return _archive;}}
public ZipArchiveEntry CreateEntry(string entry)
{
return _archive.CreateEntry(_directory + "/" + entry);
}
public ZipArchiveEntry CreateEntry(string entry, CompressionLevel compressionLevel)
{
return _archive.CreateEntry(_directory + "/" + entry, compressionLevel);
}
}
and used:
var directory = _archive.CreateDirectory(context);
var entry = directory.CreateEntry(context);
var stream = entry.Open();
but I can foresee problems with nesting, perhaps.
回答4:
I know I'm late to the party (7.25.2018),
But this works flawless to me, even with recursive directory.
Extension file for ZipArchive
:
public static class ZipArchiveExtension {
public static void CreateEntryFromAny(this ZipArchive archive, String sourceName, String entryName = "") {
var fileName = Path.GetFileName(sourceName);
if (File.GetAttributes(sourceName).HasFlag(FileAttributes.Directory)) {
archive.CreateEntryFromDirectory(sourceName, Path.Combine(entryName, fileName));
} else {
archive.CreateEntryFromFile(sourceName, Path.Combine(entryName, fileName), CompressionLevel.Fastest);
}
}
public static void CreateEntryFromDirectory(this ZipArchive archive, String sourceDirName, String entryName = "") {
string[] files = Directory.GetFiles(sourceDirName).Concat(Directory.GetDirectories(sourceDirName)).ToArray();
archive.CreateEntry(Path.Combine(entryName, Path.GetFileName(sourceDirName)));
foreach (var file in files) {
var fileName = Path.GetFileName(file);
archive.CreateEntryFromAny(file, entryName);
}
}
}
And then you can pack anything, whether it is file or directory:
using (var memoryStream = new MemoryStream()) {
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true)) {
archive.CreateEntryFromAny(sourcePath);
}
}
回答5:
Use the recursive approach to Zip Folders with Subfolders.
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
public static async Task<bool> ZipFileHelper(IFolder folderForZipping, IFolder folderForZipFile, string zipFileName)
{
if (folderForZipping == null || folderForZipFile == null
|| string.IsNullOrEmpty(zipFileName))
{
throw new ArgumentException("Invalid argument...");
}
IFile zipFile = await folderForZipFile.CreateFileAsync(zipFileName, CreationCollisionOption.ReplaceExisting);
// Create zip archive to access compressed files in memory stream
using (MemoryStream zipStream = new MemoryStream())
{
using (ZipArchive zip = new ZipArchive(zipStream, ZipArchiveMode.Create, true))
{
await ZipSubFolders(folderForZipping, zip, "");
}
zipStream.Position = 0;
using (Stream s = await zipFile.OpenAsync(FileAccess.ReadAndWrite))
{
zipStream.CopyTo(s);
}
}
return true;
}
//Create zip file entry for folder and subfolders("sub/1.txt")
private static async Task ZipSubFolders(IFolder folder, ZipArchive zip, string dir)
{
if (folder == null || zip == null)
return;
var files = await folder.GetFilesAsync();
var en = files.GetEnumerator();
while (en.MoveNext())
{
var file = en.Current;
var entry = zip.CreateEntryFromFile(file.Path, dir + file.Name);
}
var folders = await folder.GetFoldersAsync();
var fEn = folders.GetEnumerator();
while (fEn.MoveNext())
{
await ZipSubFolders(fEn.Current, zip, dir + fEn.Current.Name + "/");
}
}