First, I'm so sorry because my bellow stupid question. But I hope someone can help me on this approach.
I have an Enum that I want to be add new magic attribute as described:
public enum FunctionType
{
[CallMethod(ExecuteFunction.DOPLUS)] //How to implement CallMethod magic attribute
PLUS,
[CallMethod(ExecuteFunction.DOMINUS)]
MINUS,
[CallMethod(ExecuteFunction.DOMULTIPLY)]
MULTIPLY,
[CallMethod(ExecuteFunction.DODIVIDE)]
DIVIDE
}
My class has a FunctionType property like this:
public class Function
{
private FunctionType _functionType;
public List<object> Params
{ get; set; }
public FunctionType FunctionType
{
get { return _functionType; }
set { _functionType = value; }
}
public string Execute()
{
return SomeMagicMethod(this.FunctionType); //How to implement this method to return my result as expected
}
}
Last, my calculate class has some functions return result:
public static class ExecuteFunction
{
public static string DOPLUS(int a, int b)
{
return (a + b).ToString();
}
public static string DOMINUS(int a, int b)
{
return (a - b).ToString();
}
public static string DOMULTIPLY(int a, int b)
{
return (a * b).ToString();
}
public static string DODIVIDE(int a, int b)
{
return (a / b).ToString();
}
}
My stupid question is: How can I implement CallMethodAttribute in enum and SomeMagicMethod above to run specified method without using switch case as normal ?
You can't put a reference to a method in an attribute as you wrote (it is not compile-time).
Your approach is wrong - You should decorate the methods with an attribute referring their corresponding enum, like this:
public static class ExecuteFunction
{
[CallMethod(FunctionType.PLUS)]
public static string DOPLUS(int a, int b)
{
return (a + b).ToString();
}
[CallMethod(FunctionType.MINUS)]
public static string DOMINUS(int a, int b)
{
return (a - b).ToString();
}
[CallMethod(FunctionType.MULTIPLY)]
public static string DOMULTIPLY(int a, int b)
{
return (a * b).ToString();
}
[CallMethod(FunctionType.DIVIDE)]
public static string DODIVIDE(int a, int b)
{
return (a / b).ToString();
}
}
The attribute code:
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public class CallMethodAttribute : Attribute
{
private readonly FunctionType mFunctionType;
public CallMethodAttribute(FunctionType functionType)
{
mFunctionType = functionType;
}
public FunctionType FunctionType
{
get { return mFunctionType; }
}
}
And then detect the corresponding method for a given enum value type with reflection and invoke it:
public class YourMagicClass
{
private static readonly Dictionary<FunctionType, MethodInfo> FunctionTypeToMethod =
typeof (ExecuteFunction).
GetMethods(BindingFlags.Public | BindingFlags.Static)
.Where(x => x.IsDefined(typeof (CallMethodAttribute)))
.Select(x => new
{
Method = x,
FunctionType = x.GetCustomAttribute<CallMethodAttribute>().FunctionType
})
.ToDictionary(x => x.FunctionType, x => x.Method);
public static string SomeMagicMethod(FunctionType functionType, int a, int b)
{
MethodInfo method;
if (!FunctionTypeToMethod.TryGetValue(functionType, out method))
{
throw new ArgumentException("Could not find a handler for the given function type", "functionType");
}
else
{
string result = (string)method.Invoke(null, new object[] { a, b });
return result;
}
}
}
Of course, optimizations can be done such as caching a compiled delegate using Delegate.CreateDelegate.
If you're ready to replace your attributes with a mapping dictionary:
public class Function
{
private static readonly IDictionary<FunctionType, Func<int, int, string>> functionMappings =
new Dictionary<FunctionType, Func<int, int, string>>
{
{ FunctionType.PLUS, ExecuteFunction.DOPLUS },
{ FunctionType.MINUS, ExecuteFunction.DOMINUS },
{ FunctionType.MULTIPLY, ExecuteFunction.DOMULTIPLY },
{ FunctionType.DIVIDE, ExecuteFunction.DODIVIDE },
};
public string Execute()
{
return functionMappings[_functionType]((int)Params[0], (int)Params[1]);
}
}