I have this counter I made but I want it to run forever, it\'s really simple, what am I doing wrong here?
function timer() {
console.log(\"timer!\")
}
window.setInterval(timer(), 1000)
I have this counter I made but I want it to run forever, it\'s really simple, what am I doing wrong here?
function timer() {
console.log(\"timer!\")
}
window.setInterval(timer(), 1000)
You used a function call instead of a function reference as the first parameter of the setInterval. Do it like this:
function timer() {
console.log(\"timer!\");
}
window.setInterval(timer, 1000);
Or shorter (but when the function gets bigger also less readable):
window.setInterval( function() {
console.log(\"timer!\");
}, 1000)
setInterval
and setTimeout
must be used with callbacks, like:
setInterval(timer, 1000);
or unnamed functions:
setInterval( function() { console.log(\"timer!\"); }, 1000 );
Why your code is not working - when you pass a function as argument to another function with brackets e.g. doSomething ( someFunc() )
you are passing the result of the function.
When the function is passed as object e.g. doSomething ( someFunc )
you are passing a callback. This way someFunc
is passed as reference and it is executed somewhere in the calling function. This is the same as the pointers to functions in other languages.
A common mistake is to use the these two functions as shown at w3schools. This makes an implicit call to eval
.