I'm having some problems with the accelerometer. When I first started develop my game the controls felt very snappy and precise, but when adding more graphical elements the accelerometer feels like it's reacting very late and sometimes not as precise as before. I'm having a framerate of around 40fps.
This is where I read the values (as i'm supposed to I guess)
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration;
Is this a common and expected behaviour or can I do something about it? Can the sample rate and precision be controlled? Or have done something wrong if this happens?