This 2d vector is being used to hold a game-board for minesweeper. I want to create a 2d vector of struct cell, which has several "state" variables all holding information needed to construct the game board (I am creating a basic minesweeper game to run on the command line, very rudimentary, just want to get a better grasp of classes). First of all, what am I doing wrong when trying to pass the vector to the void function? And then how would I be able to access the separate variables to read and write to them? I know this may be unusual (could solve using arrays) but I'd like to do it a little differently. I have looked through various forums but people don't seem to use this approach. Thanks guys.
EDIT: What I'm trying to accomplish with the vector of cell's is basically 3 vectors in 1 so that I can simultaneously use the information in the different states to check whether various conditions have been met when a player makes a move (i.e. check whether there is a mine there, or whether that spot has already been opened/marked/unmarked etc.) Please let me know if the code below doesn't allow for what I want to accomplish.
code:
#include <iostream>
#include <vector>
using namespace std;
void gameboard(vector<vector<int>> &stateboard)
struct cell
{
int state; //( 0 hidden, 1 revealed, 2 marked)
int value; //(-1 mine, 0 no surrounding, # > 0
bool isMine;
};
void gameboard(vector<vector<int>> &stateboard)
{
}
int main()
{
int columns = 10;
int rows = 10;
vector <vector<cell> > gameboard(rows, vector<cell>(columns));
gameboard(&gameboard);
return 0;
}
sorry guys, this piece of code doesn't even begin to resemble the outline I have in Xcode, I was just trying to present the question in an easier to follow manner and threw this together.
new code:
#include <iostream>
#include <vector>
using namespace std;
struct cell
{
int state; //( 0 hidden, 1 revealed, 2 marked)
int value; //(-1 mine, 0 no surrounding, # > 0
bool isMine;
};
void game_state(vector<vector<cell>> &stateboard)
{
}
int main()
{
int columns = 10;
int rows = 10;
vector <vector<cell> > gameboard(rows, vector<cell>(columns));
game_state(gameboard);
return 0;
}
I guess having the same name for a function and vector was throwing Xcode off, which is why I made game board a reference originally but now I see why that was stupid. Now that this works, how can i specifically read and write to just the bool isMine variable? I'm not asking for you to do it completely but a basic line of code showing me how to access that specific part would be a greatly help me. Am I conceptualizing this incorrectly?