Scaling a QPolygon or QPolygonF

2019-07-31 13:45发布

问题:

I need to scale a polygon.

write the following

Qt Code:

QPolygonF qpf=QPolygonF(QPolygon(4,points));
QTransform trans;
trans=trans.scale(1.5,1.5);
QPolygonF qpf2=trans.map(qpf);
path.addPolygon(qpf2);

for the points:

Qt Code:

  static const int points[8] = {
    10, 80,
    20, 10,
    80, 30,
    90, 70
    };

it generates ---15,120-- ---30,15-- ---120,45-- ---135,105--

thus it moves slightly too.

is there a way to scale from center? for example origin of the shape should be the same point after scaling. is there a built in way or must i calculate all the points again to scale? thanks

回答1:

Currently you're applying your scale with respect to the coordinates in your "World" coordinate system. Which explains the behavior you're seeing. You want to apply them in the local or "Object" coordinate system.

To achieve what you want to have you would have to translate the polygon so its center (or origin of the shape as you say) is aligned with (or rather "becomes") the origin of your coordinate system. Then you apply the scale you desire and subsequently apply the inverse of your initial translation.