The desired behavior is:
When user hold the mouse on the button, the dark gray progress bar appears and starts to get incremented at a constant pace. I want to be able to determine how long it will take for it to completely fill (like 2 seconds). If the mouse move out the button BEFORE the progress bar has reached 100%, the progress bar should go straight to 0%. If the bar reaches 100%, the program should print something in the terminal.
Here is the code:
import sys
import pygame
import time
from pygame.locals import *
from os import path
pygame.init()
screen = pygame.display.set_mode((900, int(900 * (16 / 9))))
clock = pygame.time.Clock()
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BACKGROUND_COLOR = (237, 225, 192)
LIGHT_GRAY = (60, 60, 60)
GRAY = (30, 30, 30)
class Button:
def __init__(self, screen, x, y, w, h, button_color_active, button_color_inactive, text, font, size = 50, text_color = BLACK):
self.screen = screen
self.game_folder = path.dirname(__file__)
self.font = path.join(self.game_folder, font + '.ttf')
self.x, self.y, self.w, self.h = x, y, w, h
self.button_color_active = button_color_active
self.button_color_inactive = button_color_inactive
self.text, self.size = text, size
self.text_color = text_color
self.button_rect = pygame.Rect(self.x, self.y, self.w, self.h)
self.button_font = pygame.font.Font(self.font, self.size)
self.label = self.button_font.render(self.text, 1, self.text_color)
def draw(self):
if self.button_rect.collidepoint(pygame.mouse.get_pos()):
#pygame.draw.rect(self.screen, self.button_color_inactive, self.button_rect)
for progress in range(42):
pygame.draw.rect(screen, LIGHT_GRAY, pygame.Rect(50,600,10*progress,80))
pygame.display.update()
else:
pygame.draw.rect(self.screen, self.button_color_active, self.button_rect)
self.screen.blit(self.label, (self.x + 20, self.y + 5))
def is_clicked(self, mouse_pos):
return bool(self.button_rect.collidepoint(mouse_pos))
def set_new_color(self, active_color, inactive_color):
self.button_color_active = active_color
self.button_color_inactive = inactive_color
button_start = Button(screen, 50, 600, 400, 80, GRAY, LIGHT_GRAY, 'START', 'roboto-black', 50, WHITE)
while True:
screen.fill(BACKGROUND_COLOR)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
#pygame.draw.rect(screen, GRAY, pygame.Rect(50,600,400,80))
#pygame.draw.rect(screen, LIGHT_GRAY, pygame.Rect(50,600,10*progress,80))
button_start.draw()
pygame.display.flip()
clock.tick(60)
a = str(input('shomething: '))