我有一个非常大的应用程序,它有多个对话。 我的任务是确保一个对话框,这是不完全可见的(因为用户拉出来的可视屏幕面积)被移回屏幕的中心。
这时候,我负责的只是一个屏幕没有问题。 它工作得很好......但是,这个应用程序的大多数用户在桌面上两个屏幕...
当我试图找出哪个屏幕上显示的对话框,并居中特定屏幕上,...好,它实际上中心,但主屏幕(可能不会显示在屏幕上显示的对话框)上。
为了展示一下我的想法是,到目前为止,这里的代码...
/**
* Get the number of the screen the dialog is shown on ...
*/
private static int getActiveScreen(JDialog jd) {
int screenId = 1;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gd = ge.getScreenDevices();
for (int i = 0; i < gd.length; i++) {
GraphicsConfiguration gc = gd[i].getDefaultConfiguration();
Rectangle r = gc.getBounds();
if (r.contains(jd.getLocation())) {
screenId = i + 1;
}
}
return screenId;
}
/**
* Get the Dimension of the screen with the given id ...
*/
private static Dimension getScreenDimension(int screenId) {
Dimension d = new Dimension(0, 0);
if (screenId > 0) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
DisplayMode mode = ge.getScreenDevices()[screenId - 1].getDisplayMode();
d.setSize(mode.getWidth(), mode.getHeight());
}
return d;
}
/**
* Check, if Dialog can be displayed completely ...
* @return true, if dialog can be displayed completely
*/
private boolean pruefeDialogImSichtbarenBereich() {
int screenId = getActiveScreen(this);
Dimension dimOfScreen = getScreenDimension(screenId);
int xPos = this.getX();
int yPos = this.getY();
Dimension dimOfDialog = this.getSize();
if (xPos + dimOfDialog.getWidth() > dimOfScreen.getWidth() || yPos + dimOfDialog.getHeight() > dimOfScreen.getHeight()) {
return false;
}
return true;
}
/**
* Center Dialog...
*/
private void zentriereDialogAufMonitor() {
this.setLocationRelativeTo(null);
}
在调试我碰到一个事实,即那种来到getActiveScreen()
似乎并没有在上班的路上我虽然; 它似乎总是返回2(这是一种废话,因为这将意味着始终显示在第二个显示器的对话框......这当然不是真理)。
任何人有任何想法如何中心它是在实际显示在屏幕上我的对话?
你getActiveScreen
方法有效,但它使用包含窗口的左上角屏幕。 如果你使用Component.getGraphicsConfiguration()代替,它会给你哪个屏幕拥有最窗口的像素。 setLocationRelativeTo(null)
没有帮助在这里,因为它总是使用主屏幕。 以下是如何解决这个问题:
static boolean windowFitsOnScreen(Window w) {
return w.getGraphicsConfiguration().getBounds().contains(w.getBounds());
}
static void centerWindowToScreen(Window w) {
Rectangle screen = w.getGraphicsConfiguration().getBounds();
w.setLocation(
screen.x + (screen.width - w.getWidth()) / 2,
screen.y + (screen.height - w.getHeight()) / 2
);
}
然后,你可以这样做:
JDialog jd;
...
if (!windowFitsOnScreen(jd)) centerWindowToScreen(jd);
这将居中对话框到最近的画面(监视器)。 您可能需要确保对话框已初步显示/定位在第一。
我不知道有多少,这将是有用的,但是这是我试图确定Windows图形设备时使用的代码。
我骗了一下,我倾向于使用Component
,并允许实用方法必须要么找到顶层窗口或使用该Component
的屏幕点。
/**
* Returns the GraphicsDevice that the specified component appears the most on.
*/
public static GraphicsDevice getGraphicsDevice(Component comp) {
GraphicsDevice device = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
ArrayList<GraphicsDevice> lstDevices = new ArrayList<GraphicsDevice>(lstGDs.length);
if (comp != null && comp.isVisible()) {
Rectangle parentBounds = comp.getBounds();
/*
* If the component is not a window, we need to find its location on the
* screen...
*/
if (!(comp instanceof Window)) {
Point p = new Point(0, 0);
SwingUtilities.convertPointToScreen(p, comp);
parentBounds.setLocation(p);
}
for (GraphicsDevice gd : lstGDs) {
GraphicsConfiguration gc = gd.getDefaultConfiguration();
Rectangle screenBounds = gc.getBounds();
if (screenBounds.intersects(parentBounds)) {
lstDevices.add(gd);
}
}
if (lstDevices.size() == 1) {
device = lstDevices.get(0);
} else {
GraphicsDevice gdMost = null;
float maxArea = 0;
for (GraphicsDevice gd : lstDevices) {
int width = 0;
int height = 0;
GraphicsConfiguration gc = gd.getDefaultConfiguration();
Rectangle bounds = gc.getBounds();
Rectangle2D intBounds = bounds.createIntersection(parentBounds);
float perArea = (float) ((intBounds.getWidth() * intBounds.getHeight()) / (parentBounds.width * parentBounds.height));
if (perArea > maxArea) {
maxArea = perArea;
gdMost = gd;
}
}
if (gdMost != null) {
device = gdMost;
}
}
}
return device;
}
/**
* Returns the GraphicsDevice at the specified point
*/
public static GraphicsDevice getGraphicsDeviceAt(Point pos) {
GraphicsDevice device = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
List<GraphicsDevice> lstDevices = new ArrayList<GraphicsDevice>(lstGDs.length);
for (GraphicsDevice gd : lstGDs) {
GraphicsConfiguration gc = gd.getDefaultConfiguration();
Rectangle screenBounds = gc.getBounds();
if (screenBounds.contains(pos)) {
lstDevices.add(gd);
}
}
if (lstDevices.size() > 0) {
device = lstDevices.get(0);
}
return device;
}
/**
* Returns the Point that would allow the supplied Window to be
* centered on it's current graphics device.
*
* It's VERY important that the Window be seeded with a location
* before calling this method, otherwise it will appear on the
* device at 0x0
*
* @param window
* @return
*/
public static Point centerOfScreen(Window window) {
// Try and figure out which window we actually reside on...
GraphicsDevice gd = getGraphicsDeviceAt(window.getLocation());
GraphicsConfiguration gc = gd.getDefaultConfiguration();
Insets screenInsets = Toolkit.getDefaultToolkit().getScreenInsets(gd.getDefaultConfiguration());
Rectangle bounds = gc.getBounds();
Dimension size = bounds.getSize();
size.width -= (screenInsets.left + screenInsets.right);
size.height -= (screenInsets.top + screenInsets.bottom);
int width = window.getWidth();
int height = window.getHeight();
int xPos = screenInsets.left + ((size.width - width) / 2);
int yPos = screenInsets.top + ((size.height - height) / 2);
return new Point(xPos, yPos);
}
下面是用于确定中心窗口的位置的代码。
//Center the window
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height > screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width > screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2);
与frame
,你可以使用此对话框为好。