Hi guys i have build an app for android to get the GPS coordination and i want to send the data to my C# UWP server through TCP. As concept i have opened a socket and i want to send multiple messages without closing the socket.
socket = new java.net.Socket("192.168.2.10", 9999);
printwriter = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
printwriter.println("message1");
printwriter.println("message2");
printwriter.println("message3");
printwriter.println("message4");
printwriter.flush();
The problem is i only receive message1 or sometimes also messages2 on the server. The other message doesn't show on the server. I don't want to make new connection because i'm planning sending a lot of messages. If any of you know a solution would be appreciated.
I'm currently using the server code for UWP in C# from https://msdn.microsoft.com/en-us/windows/uwp/networking/sockets.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Maps
{
class Connection
{
public async void Connectie()
{
try
{
System.Diagnostics.Debug.WriteLine("Waiting for connection................");
//Create a StreamSocketListener to start listening for TCP connections.
Windows.Networking.Sockets.StreamSocketListener socketListener = new Windows.Networking.Sockets.StreamSocketListener();
//Hook up an event handler to call when connections are received.
socketListener.ConnectionReceived += SocketListener_ConnectionReceived;
//Start listening for incoming TCP connections on the specified port. You can specify any port that' s not currently in use.
await socketListener.BindServiceNameAsync("9999");
System.Diagnostics.Debug.WriteLine("Waiting for connection................");
}
catch (Exception e)
{
//Handle exception.
}
}
private async void SocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender,
Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
Stream inStream = args.Socket.InputStream.AsStreamForRead();
StreamReader reader = new StreamReader(inStream);
reader = new StreamReader(args.Socket.InputStream.AsStreamForRead());
System.Diagnostics.Debug.WriteLine("connection................");
//Read line from the remote client.
string request = await reader.ReadLineAsync();
System.Diagnostics.Debug.WriteLine(request);
}
}
}