I have looked everywhere including the Unity documentation but cannot seem to find any good examples of how to use Unity's Vector2.Reflect() function. I am trying to use this to control the direction of the ball (in a 2D Breakout game) when it hits a wall. It takes 2 arguments (inDirection, inNormal) but I cannot seem to figure out how to use this. Any help would be appreciated.
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问题:
回答1:
Vector2 Reflect(Vector2 inDirection, Vector2 inNormal)
:
inDirection
: black arrow
inNormal
: red arrow
return output
: green arrow
回答2:
The inDirection
should be the velocity of your ball and the inNormal
should be the unit vector that is perpendicular to your wall.
Try putting this in your ball object:
void OnCollisionEnter(Collision collision)
{
Vector2D inDirection = GetComponent<RigidBody2D>().velocity;
Vector2D inNormal = collision.contacts[0].normal;
Vector2D newVelocity = Vector2D.Reflect(inDirection, inNormal);
}
NOTE: I cannot currently test that code, so it may need tweaking in terms of the names of things.