Serialize get-only properties on MongoDb

2019-07-29 06:08发布

问题:

With C# 6 I can write:

public class Person
{
    public Guid Id { get; }
    public string Name { get; }
    public Person(Guid id, string name)
    {
        Id = id;
        Name = name;
    }
}

Unfortunately a class like this is not serialized correctly by MongoDb driver, properties are not serialized.

MongoDb only serialize by default properties with getter and setter. I known that you can manually change the class mapping and tell serializer to include get-only properties but I was looking for a generic way to avoid customizing each mapping.

I was thinking to create a custom convention similar to ReadWriteMemberFinderConvention but without the CanWrite check.

There are other solutions? Constructor will be called automatically or I need some other customization?

回答1:

I have tried to solve this problem by creating a convention that map all read only properties that match a constructor and also the matched constructor.

Assume that you have an immutable class like:

public class Person
{
    public string FirstName { get; }
    public string LastName { get; }
    public string FullName => FirstName + LastName;
    public ImmutablePocoSample(string lastName)
    {
        LastName = lastName;
    }

    public ImmutablePocoSample(string firstName, string lastName)
    {
        FirstName = firstName;
        LastName = lastName;
    }
}

Here is the code of the convention:

using MongoDB.Bson.Serialization;
using MongoDB.Bson.Serialization.Conventions;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;

/// <summary>
/// A convention that map all read only properties for which a matching constructor is found.
/// Also matching constructors are mapped.
/// </summary>
public class ImmutablePocoConvention : ConventionBase, IClassMapConvention
{
    private readonly BindingFlags _bindingFlags;

    public ImmutablePocoConvention()
            : this(BindingFlags.Instance | BindingFlags.Public)
    { }

    public ImmutablePocoConvention(BindingFlags bindingFlags)
    {
        _bindingFlags = bindingFlags | BindingFlags.DeclaredOnly;
    }

    public void Apply(BsonClassMap classMap)
    {
        var readOnlyProperties = classMap.ClassType.GetTypeInfo()
            .GetProperties(_bindingFlags)
            .Where(p => IsReadOnlyProperty(classMap, p))
            .ToList();

        foreach (var constructor in classMap.ClassType.GetConstructors())
        {
            // If we found a matching constructor then we map it and all the readonly properties
            var matchProperties = GetMatchingProperties(constructor, readOnlyProperties);
            if (matchProperties.Any())
            {
                // Map constructor
                classMap.MapConstructor(constructor);

                // Map properties
                foreach (var p in matchProperties)
                    classMap.MapMember(p);
            }
        }
    }

    private static List<PropertyInfo> GetMatchingProperties(ConstructorInfo constructor, List<PropertyInfo> properties)
    {
        var matchProperties = new List<PropertyInfo>();

        var ctorParameters = constructor.GetParameters();
        foreach (var ctorParameter in ctorParameters)
        {
            var matchProperty = properties.FirstOrDefault(p => ParameterMatchProperty(ctorParameter, p));
            if (matchProperty == null)
                return new List<PropertyInfo>();

            matchProperties.Add(matchProperty);
        }

        return matchProperties;
    }


    private static bool ParameterMatchProperty(ParameterInfo parameter, PropertyInfo property)
    {
        return string.Equals(property.Name, parameter.Name, System.StringComparison.InvariantCultureIgnoreCase)
               && parameter.ParameterType == property.PropertyType;
    }

    private static bool IsReadOnlyProperty(BsonClassMap classMap, PropertyInfo propertyInfo)
    {
        // we can't read 
        if (!propertyInfo.CanRead)
            return false;

        // we can write (already handled by the default convention...)
        if (propertyInfo.CanWrite)
            return false;

        // skip indexers
        if (propertyInfo.GetIndexParameters().Length != 0)
            return false;

        // skip overridden properties (they are already included by the base class)
        var getMethodInfo = propertyInfo.GetMethod;
        if (getMethodInfo.IsVirtual && getMethodInfo.GetBaseDefinition().DeclaringType != classMap.ClassType)
            return false;

        return true;
    }
}

You can register i using:

ConventionRegistry.Register(
    nameof(ImmutablePocoConvention),
    new ConventionPack { new ImmutablePocoConvention() },
    _ => true);


回答2:

If you don't want all the read-only properties to be serialized you can add a public set doing nothing (if applicable), just note that the property will be re-evaluated when your class is de-serialized.

public class Person
{
    public string FirstName { get; }
    public string LastName { get; }
    public string FullName
    {
        get
        {
            return FirstName + LastName;
        }
        set
        {
           //this will switch on the serialization
        }
    }
}