Why mask a char with 0xFF when converting narrow s

2019-07-28 22:39发布

问题:

Consider this function to convert narrow strings to wide strings:

std::wstring convert(const std::string& input)
{
    try
    {
        std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
        return converter.from_bytes(input);
    }
    catch(std::range_error& e)
    {
        std::size_t length = input.length();
        std::wstring result;
        result.reserve(length);
        for(std::size_t i = 0; i < length; i++)
        {
            result.push_back(input[i] & 0xFF);
        }
        return result;
    }
}

I am having difficulty understanding the need for this expression in the fallback path:

result.push_back(input[i] & 0xFF);

Why is each character in the string being masked with 0xFF (0b11111111)?

回答1:

Masking with 0xFF reduces any negative values into the range 0-255.

This is reasonable if, for example, your platform's char is an 8-bit signed type representing ISO-8859-1 characters, and your wchar_t is representing UCS-2, UTF-16 or UCS-4.


Without this correction (or something similar, such as casting to unsigned char or std::byte), you would find that characters are sign-extended when promoted to the wider type.

Example: 0xa9 (© in Unicode and Latin-1, -87 in signed 8-bit) would become \uffa9 instead of \u00a9.


I think it's clearer to convert the char to an unsigned char - that works for any size char, and conveys the intent better. You can change that expression directly, or create a codecvt subclass that gives a name to what you're doing.

Here's how to write and use a minimal codecvt (for narrow → wide conversion only):

#include <codecvt>
#include <locale>
#include <string>

class codecvt_latin1 : public std::codecvt<wchar_t,char,std::mbstate_t>
{
protected:
    virtual result do_in(std::mbstate_t&,
                         const char* from,
                         const char* from_end,
                         const char*& from_next,
                         wchar_t* to,
                         wchar_t* to_end,
                         wchar_t*& to_next) const override
    {
        while (from != from_end && to != to_end)
            *to++ = (unsigned char)*from++;
        from_next = from;
        to_next = to;
        return result::ok;
    }
};

std::wstring convert(const std::string& input)
{
    using codecvt_utf8 = std::codecvt_utf8<wchar_t>;
    try {
        return std::wstring_convert<codecvt_utf8>().from_bytes(input);
    } catch (std::range_error&) {
        return std::wstring_convert<codecvt_latin1>{}.from_bytes(input);
    }
}
#include <iostream>

int main()
{
    std::locale::global(std::locale{""});

    // UTF-8:  £© おはよう
    std::wcout << convert(u8"\xc2\xa3\xc2\xa9 おはよう") << std::endl;
    // Latin-1: 壩
    std::wcout << convert("\xc2\xa3\xa9") << std::endl;
}

Output:

£© おはよう
壩


回答2:

It looks like on conversion failure the code tries its own conversion by just copying the string into a wstring char for char.

The & 0FF is meant to "clean" any values higher than 255 to fit in the (extended) ASCII table. This is a no-op however because input[i] returns char and sizeof(char) == 1 which would mean that 255 is the maximum value anyway (In the case of CHAR_BIT == 8 and char == unsigned char).

The equivalent would just be to copy them over right away using the constructor:

std::wstring result(input.begin(), input.end());