I have a huge problem with editing controls for my game.. I have an ingame button and when you click it. The "Choose your key.." text appears, but I don't know how to actually set it up..
I have made a "waiting for input" bool.. THIS IS NOT THE REAL CODE IT'S HOW I IMAGINE IT TO BE
if (buttonIsClicked) waitinForInput = true;
while(waitingForInput)
{
kbState = Keyboard.GetState();
somehow convert it to Keys.(STH);
if (Keys.STH != defaultKeys)
{
defaultKeys = Keys.STH;
waitingForInput = false;
}
}
Is there a way to do this.. Simpliest as I can? And sorry for my bad english.. Made this in a hurry and not my native language..
Thanks for any help.. :-)
Something like this:
KeyboardState currentKeyboardState = new KeyBoardState();
KeyboardState previousKeyboardState = new KeyBoardState();
Keys jumpKey = Keys.Space;
public void handleInput()
{
lastKeyboardState = currentKeyboardState;
currentKeyboardState = Keyboard.GetState(PlayerIndex.One);
bool waitingForKey = false;
if(currentKeyboardState.IsKeyDown(Keys.A) && waitingForKey == false)
{
waitingForKey = true;
}
if(waitingForKey == true)
{
//currentKeyboardState.GetPressedKeys() returns a list of pressed keys,
//So, currentKeyboardState.GetPressedKeys()[0] returns the first pressed key
if(currentKeyboardState.GetPressedKeys().Count() > 0)
{
jumpKey = currentKeyboardState.GetPressedKeys()[0];
waitingForKey = false;
}
}
}