I have created a class object Dot()
, a function update()
that updates its position and then generated many instances of it on canvas
, adding them to a list. I run a loop that keeps updating the position of the dots, and this works fine, but I also want to delete one instantiation of Dot()
at each run of the loop.
I've tried many ways but with no success. By using canvas.delete()
function I only "freeze" the instantiation, but it remains on screen. How can I fix this?
import numpy as np
import random
import time
from tkinter import *
#create Canvas#
screen = Tk()
hei = 600
wid = 600
canvas = Canvas(screen,width=wid,height=hei)
canvas.pack()
colors = ["red", "green", "blue"]
class Dot:
def __init__(self):
self.l = random.randrange(100,200)
self.t = random.randrange(100,200)
self.l2= self.l-10
self.t2 = self.t-10
color = random.choice(colors)
self.shape = canvas.create_oval(self.l, self.t, self.l2, self.t2, fill=color)
self.speedx = random.randrange(1,3)
self.speedy = random.randrange(1,3)
def update(self):
canvas.move(self.shape, self.speedx, self.speedy)
pos = canvas.coords(self.shape)
jitter = random.randrange(0,200)
if pos[2] >= wid+jitter or pos[0] <= -jitter:
self.speedx *= -1
if pos[3] >= hei+jitter or pos[1] <= -jitter:
self.speedy *= -1
dots = []
for i in range(100):
dots.append(Dot())
while True:
del dots[-1]
canvas.delete(dots[-1])
for dot in dots:
dot.update()
screen.update()
time.sleep(0.005)
screen.mainloop()