Strange behaviour with Osmdroid overlay at high zo

2019-07-26 20:25发布

问题:

I'm using the osmdroid 3.0.5 jar in my app to display a map view. I'm superimposing an overlay, consisting of horizontal and vertical lines. I've noticed that in certain locations only, at high zoom levels some of the lines disappear, then reappear as the map is dragged.

I've produced a minimal sample app which demonstrates the problem which exhibits itself both on a real device and an emulator (Gingerbread 2.3.3).

The complete code is shown below - (the 'transform' methods are necessary in the real app although they don't appear to be in this minimal sample) :

public class DemoMap extends Activity implements MapViewConstants {

    private MapView mapView;
    private MapController mapController;
    private MapOverlay mmapOverlay = null;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.copymain);
        mapView = (MapView) findViewById(R.id.mapview);
        mapView.setTileSource(TileSourceFactory.MAPNIK);
        mapView.setBuiltInZoomControls(true);
        mapView.setMultiTouchControls(true);
        mapController = mapView.getController();
        mapController.setZoom(17);
        // Only shows the bug at ceratin lat/lon positions, this is one
        GeoPoint point2 = new GeoPoint(39191699, -120102561);
        mapController.setCenter(point2);
        mmapOverlay = new MapOverlay(this);
        List<Overlay> listOfOverlays = mapView.getOverlays();
        listOfOverlays.add(mmapOverlay);
        mapView.invalidate();
    }

    public class MapOverlay extends org.osmdroid.views.overlay.Overlay {

        public MapOverlay(Context ctx) {super(ctx); }

        private int mVpl;// viewport left, top, right, bottom
        private int mVpt;
        private int mVpr;
        private int mVpb;
        private MapView mMv = null;

        // Two routines to transform and scale between viewport and mapview
        private float transformX(float in, MapView mv) {
            float out;
            out = ((mVpr - mVpl) * in) / (mv.getRight() - mv.getLeft())
                    + mVpl;
            return out;
        }

        private float transformY(float in, MapView mv) {
            float out;
            out = ((mVpb - mVpt) * in) / (mv.getBottom() - mv.getTop())
                    + mVpt;
            return out;
        }

        @Override
        protected void draw(Canvas pC, MapView mapV, boolean shadow) {
            if (shadow)
                return;

            Paint paint;
            paint = new Paint();
            paint.setColor(Color.RED);
            paint.setAntiAlias(true);
            paint.setStyle(Style.STROKE);
            paint.setStrokeWidth(1);
            paint.setTextAlign(Paint.Align.LEFT);
            paint.setTextSize(12);
            final Rect viewportRect = new Rect();
            final Projection projection = mapV.getProjection();
            viewportRect.set(projection.getScreenRect());
            mVpl = viewportRect.left;
            mVpt = viewportRect.top;
            mVpr = viewportRect.right;
            mVpb = viewportRect.bottom;
            // draw two lines to split screen into 2x2 quarters
            // drag the map left and right and the vertical line disappears,
            // then reappears! It's OK at one less zoom level
            pC.drawLine(transformX(mapV.getWidth()/2, mapV), transformY(0, mapV),
                    transformX(mapV.getWidth()/2, mapV),
                    transformY(mapV.getHeight(), mapV), paint);

            pC.drawLine(transformX(0, mapV), transformY(mapV.getHeight()/2, mapV),
                    transformX(mapV.getWidth(), mapV),
                    transformY(mapV.getHeight()/2, mapV), paint);
        }
    }
}

Interestingly if, in my real app, if I do the drawing to an offscreen bitmap, then draw it all in one go at the end of the Overlay's draw, it's OK the lines don't disappear.

Any help will be much appreciated.

回答1:

I know this is an old question, but I believe what you're experiencing is Issue 221. This has been fixed in version 3.0.9.

Also see: OSMDroid PathOverlay drawing is corrupted at high zoom levels



回答2:

Sounds like it may be another manifestation of this bug: Issue 207

Do you see the same behaviour with earlier API versions?