I have this code to create an interface and some buttons (python in maya)
class mrShadowMapChangerUI:
def __init__(self):
smAttrs = ['shadowMap','smapResolution','smapSamples','smapSoftness','smapBias']
smNiceAttrs = ['Active','Resolution','Samples','Softness','Bias']
attrs = zip(smAttrs,smNiceAttrs)
self.form = mc.columnLayout()
self.smapResolutionField = mc.textFieldButtonGrp( label=attrs[1][1], text=int(defaultLightValues[1]), bc=Callback(self.setSmValue, attrs[1][0]))
self.smapSamplesField = mc.textFieldButtonGrp( label=attrs[2][1], text=int(defaultLightValues[2]), bc=Callback(self.setSmValue, attrs[2][0]))
self.smapSoftnessField = mc.textFieldButtonGrp( label=attrs[3][1], text=('%.3f' % defaultLightValues[3]), bc=Callback(self.setSmValue, attrs[3][0]))
self.smapBiasField = mc.textFieldButtonGrp( label=attrs[4][1], text=('%.3f' % defaultLightValues[4]), bc=Callback(self.setSmValue, attrs[4][0]))
and I would like to turn it to something like this to create the buttons automatically and knowing their names (so I can query them later on)
class mrShadowMapChangerUI:
def __init__(self):
smAttrs = ['shadowMap','smapResolution','smapSamples','smapSoftness','smapBias']
smNiceAttrs = ['Active','Resolution','Samples','Softness','Bias']
attrs = zip(smAttrs,smNiceAttrs)
self.form = mc.columnLayout()
for attr in attrs:
self.('%s' % attr[0]) = mc.textFieldButtonGrp( label=attr[1], text=int(defaultLightValues[1]), bc=Callback(self.setSmValue, attr[0]))
mc.showWindow(self.window)
I'm really having troubles in understanding all this "self." workflow, so probably I'm missing something basic but all what I've tried until now has not worked :S
thanks!