I have a question regarding the UNET system.
There are some objects in the scene that can be picked. I want to synchronize transform that object when a player picks it up.
The object has a NetworkIdentity
component with LocalPlayerAuthority
checked. It also has a NetworkTransform
script, but the transform synchronizes only from host to clients, not the other way around. So if I move the object on the host side all clients see the change, but if the client moves it only that particular client sees the change. What do I need to do in order to make it synchronized on both sides?