- C is some class has property members with DisplayNameAttribute
- GetDisplayName method returns the DisplayNameAttribute parameter of the specified property member
- .net3.5, Unity3D
My problem is the implementation is really redundant because method SequenceEqual needs specified type parameters, so I should implement IF code block for each possible property type. Is there any reflection black magic can make my code cleaner?
public class C
{
[DisplayName("M1")]
public List<string> M1 { get; set; }
[DisplayName("M2")]
public List<string> M2 { get; set; }
[DisplayName("M3")]
public string M3 { get; set; }
[DisplayName("M4")]
public List<int> M4 { get; set; }
//There can be many property members with different type
//M5
//...
//...
//M99
}
public void GetCMemberDisplayName()
{
var c = new C
{
M1 = new List<string> {"a"},
M2 = new List<string>(),
M3 = "b",
M4 = new List<int>()
};
var nameOfM1 = GetDisplayName(c, c.M1);//"M1"
var nameOfM2 = GetDisplayName(c, c.M2);//"M2"
var nameOfM3 = GetDisplayName(c, c.M3);//"M3"
}
//EDIT, add another situation, instance and its property member could be input parameters
public string AnotherGetMemberDisplay(object instance, object member)
{
return GetDisplayName(instance, member);
}
private static string GetDisplayName(object instance, object member)
{
var propertyInfos = instance.GetType()
.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance
| BindingFlags.GetField | BindingFlags.GetProperty)
.FindAll(pi => pi.IsDefined(typeof(DisplayNameAttribute), true));
foreach (var propertyInfo in propertyInfos)
{
var value = propertyInfo.GetValue(instance, null);
//Very nasty code below, need implement all IF code for each type of property member
if (member.GetType() == typeof(List<string>) && value.GetType() == typeof(List<string>))
{
if ((value as List<string>).SequenceEqual(member as List<string>))
{
return (propertyInfo.GetCustomAttributes(true).ToList()
.Find(a => (a as DisplayNameAttribute) != null) as DisplayNameAttribute)
.DisplayName;
}
}
else if (member.GetType() == typeof(List<int>) && value.GetType() == typeof(List<int>))
{
if ((value as List<int>).SequenceEqual(member as List<int>))
{
return (propertyInfo.GetCustomAttributes(true).ToList()
.Find(a => (a as DisplayNameAttribute) != null) as DisplayNameAttribute)
.DisplayName;
}
}
else
{
if (value == member)
{
return (propertyInfo.GetCustomAttributes(true).ToList()
.Find(a => (a as DisplayNameAttribute) != null) as DisplayNameAttribute)
.DisplayName;
}
}
}
throw new Exception("No DisplayNameAttributes Applied.");
}