I have a static method that creates an instance of the class and puts it in the static variable. I am wondering what the proper way of memory management is in this situation.
You can't put it in the dealloc-method, because although it can access the static variable any instance method that is created that get's released will also release the sharedInstance.
I guess there might be an option of creating a static destroy method which will manualy release the memory and can be called by the user from appWillTerminate, but that seems a bit odd.
So, again, the question:
What is the proper way of releasing a static variable?
// MyClass.m
#import "MyClass.h"
static MyClass *myClass; // How to properly do memory management
@implementation MyClass
+ (MyClass *)sharedMyClass {
if (myClass == nil) myClass = [[MyClass alloc] init];
return myClass;
}
@end
You can either not release them, which is fine since the app is shutting down anyway. Cocoa on the iPhone already does this, it doesn't completely delete everything, it just lets the app get blown away.
Or you can delete it from appWillTerminate or some other shutdown function.
You'll want to have a look at "Creating a Singleton" on the iPhone dev center to see how to properly implement that pattern. You won't be releasing your singleton, just letting it die when the application exits.
Also, if you're multithreaded you'll probably want to wrap that alloc in a @synchronize( self ) {}
Here is the full text:
Some classes of Foundation and the
Application Kit create singleton
objects. In a “strict” implementation,
a singleton is the sole allowable
instance of a class in the current
process. But you can also have a more
flexible singleton implementation in
which a factory method always returns
the same instance, but you can
allocate and initialize additional
instances.The NSFileManager class fits
this latter pattern, whereas the
UIApplication fits the former. When
you ask for an instance of
UIApplication, it passes you a
reference to the sole instance,
allocating and initializing it if it
doesn’t yet exist.
A singleton object acts as a kind of
control center, directing or
coordinating the services of the
class. Your class should generate a
singleton instance rather than
multiple instances when there is
conceptually only one instance (as
with, for example, NSWorkspace). You
use singleton instances rather than
factory methods or functions when it
is conceivable that there might be
multiple instances one day.
To create a singleton as the sole
allowable instance of a class in the
current process, you need to have an
implementation similar to Listing
2-15. This code does the following:
Declare a static instance of your
singleton object and initialize it to
nil. In your class factory method for
the class (named something like
“sharedInstance” or “sharedManager”),
generate an instance of the class but
only if the static instance is nil.
Override the allocWithZone: method to
ensure that another instance is not
allocated if someone tries to allocate
and initialize an instance of your
class directly instead of using the
class factory method. Instead, just
return the shared object. Implement
the base protocol methods
copyWithZone:, release, retain,
retainCount, and autorelease to do the
appropriate things to ensure singleton
status. (The last four of these
methods apply to memory-managed code,
not to garbage-collected code.)
Listing 2-15 Strict implementation of
a singleton static MyGizmoClass
*sharedGizmoManager = nil;
+ (MyGizmoClass*)sharedManager {
if (sharedGizmoManager == nil) {
sharedGizmoManager = [[super allocWithZone:NULL] init];
}
return sharedGizmoManager; }
+ (id)allocWithZone:(NSZone *)zone {
return [[self sharedManager] retain]; }
- (id)copyWithZone:(NSZone *)zone {
return self; }
- (id)retain {
return self; }
- (NSUInteger)retainCount {
return NSUIntegerMax; //denotes an object that cannot be released }
- (void)release {
//do nothing }
- (id)autorelease {
return self; }
If you want a singleton instance (created and
controlled by the class factory
method) but also have the ability to
create other instances as needed
through allocation and initialization,
do not override allocWithZone: and the
other methods following it as shown in
Listing 2-15.
UPDATE: There is now a much easier way to create a singleton
+ (MyClass*)sharedInstance
{
static MyClass* _sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_sharedInstance = [[MyClass alloc] init];
});
return _sharedInstance;
}
Using this new style you don't need to worry about the @syncronize
or overriding the memory management methods.
static variable or class remains in memory Untill lifetime of your application
So if it is UnUsed then make
Your_variable = nil;
while declaring use static _datatype variable = nil;
which help while initializing .. and memory management
///**************************
// MyClass.m
#import "MyClass.h"
static MyClass *myClass = nil;
@implementation MyClass
+ (MyClass *)sharedMyClass {
if (myClass == nil)
myClass = [[MyClass alloc] init];
return myClass;
}
@end