Ok so I am using System.Timers.Timer
in .Net 4 with C#.
I have my timer object like so:
var timer = new Timer {Interval = 123};
I have my Timer Elapsed event handler pointed at a method like so:
timer.Elapsed += MyElapsedMethod;
And my method looks like this:
static void MyElapsedMethod(object sender, ElapsedEventArgs e)
{
Console.WriteLine("Foo Bar");
}
I want to pass a string into this method, how do I do this?
Thanks
The easiest way to do this is to change the event handler into an anonymous function. It allows you to pass the string at the point of declaration.
string theString = ...;
timer.Elapsed += (sender, e) => MyElapsedMethod(sender, e, theString);
static void MyElapsedMethod(object sender, ElapsedEventArgs e, string theString) {
...
}
If you want to be able to unregister your "Elapsed" event handler again, you shouldn't use a delegate without remembering it in a variable.
So another solution could be to create a custom class based on Timer. Just add whatever members you like and get your custom Timer object back from the "sender" argument of the "Elapsed" event handler:
class CustomTimer : System.Timers.Timer
{
public string Data;
}
private void StartTimer()
{
var timer = new CustomTimer
{
Interval = 3000,
Data = "Foo Bar"
};
timer.Elapsed += timer_Elapsed;
timer.Start();
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
string data = ((CustomTimer)sender).Data;
}
This strategy of course works for other events and classes too, as long as the base class is not sealed.
You can save string in some object and read it in event handler:
static string _value;
static void MyElapsedMethod(object sender, ElapsedEventArgs e)
{
Console.WriteLine(_value);
}
UPDATE: same code via different syntax:
timer.Elapsed += (s,e) => Console.WriteLine(_value);
UPDATE: Consider also using System.Threading.Timer instead
State state = new State();
Timer timer = new Timer(OnTimer, state, 0, 123);
state.Value = "FooBar"; // change state object
You can retrieve state in timer callback:
static void OnTimer(object obj)
{
State state = obj as State;
if (state == null)
return;
Console.WriteLine(state.Value);
}
Timer aTimer = new Timer(300);
aTimer.Elapsed += delegate { PublishGPSData(channel, locationViewModel); };
// Hook up the Elapsed event for the timer.
aTimer.AutoReset = true;
aTimer.Enabled = true;
private void PublishGPSData(IModel channel, LocationViewModel locationViewModel)
{
};
Use a field in the same class to hold whatever string you want and then retrieve it in you elapsed event handler. You'll have to be careful about cross-threading issues however.