Is there any event handler to minimize or maximize screen like there is to quit screen?
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
Is there any event handler to minimize or maximize screen like there is to quit screen?
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
Pygame adds pygame.ACTIVEEVENT
s to the event queue when the window is minimized/iconified or maximized. You can check if event.gain == 1 and event.state == 6:
and if event.gain == 0 and event.state == 6:
to see if the window was maximized or minimized. The only problem is that event.gain == 1 and event.state == 6
is also True
when the window gains input focus.
import pygame as pg
pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
elif event.type == pg.KEYDOWN:
if event.key == pg.K_i:
pg.display.iconify()
elif event.type == pg.ACTIVEEVENT:
if event.gain == 1 and event.state == 6:
print('maximized')
elif event.gain == 0 and event.state == 6:
print('minimized')
screen.fill(BG_COLOR)
pg.display.flip()
clock.tick(60)
If you want to minimize/iconify the window with a key press, you can call pygame.display.iconify()
.