I am trying to put an UIImageView
on the upper center of screen horizontally which is coding in the viewDidLoad( )
. And I have two pre-plans, which means I do not know the specify functions or APIs.
1). I want to set a variable which equal to the half of screen's width. And I know it gonna work with something about 'bounds' or 'frame'. Pathetically, I do not know those specify function or parameters.
2). In order to make sure the resolution, I want to figure out the currentDevice
. After that, I can set UIImageView
with CGRectMake((resolution.x)/2, y, length, width)
. Is there any function can confirm the currentDevice
?
And I think the first one is more efficient than the second one.
A big appreciate for your help and guidance.
Ethan Joe
I would suggest to use autolayout:
var imageView = UIImageView()
imageView.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(imageView)
// Create the constraints and add them to a Array
var constraints = [AnyObject]()
// This constraint centers the imageView Horizontally in the screen
constraints.append(NSLayoutConstraint(item: imageView, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 1.0, constant: 0.0))
// Now we need to put the imageView at the top margin of the view
constraints.append(NSLayoutConstraint(item: imageView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.TopMargin, multiplier: 1.0, constant: 0.0))
// You should also set some constraint about the height of the imageView
// or attach it to some item placed right under it in the view such as the
// BottomMargin of the parent view or another object's Top attribute.
// As example, I set the height to 500.
constraints.append(NSLayoutConstraint(item: imageView, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: 500.0))
// The next line is to activate the constraints saved in the array
NSLayoutConstraint.activateConstraints(constraints)
This code horizontally centers the imageView in every device. I suggest you investigating AutoLayout, it's a nice feature.
Here's a nice link where you can start with it:
Learning to love Auto Layout... Programmatically
So, the best solution to this would be to utilize auto layout.
Say your UIImageVew
is defined as var imageView = UIImageView!
.
Then you would do the following.
var centerXConst = NSLayoutConstraint(item: imageView, attribute: .CenterX, relatedBy: .Equal, toItem: self.view, attribute: .CenterX, multiplier: 1, constant: 1)
var centerYConst = NSLayoutConstraint(item: imageView, attribute: .CenterY, relatedBy: .Equal, toItem: self.view, attribute: .CenterY, multiplier: 1, constant: 1)
self.view.addLayoutConstraints([centerXConst, centerYConst])
What you are doing is setting the center of the imageView on the x and y axis respectively to the same as the center of the view on the x and y axis respectively.
To find the width of the view as you proposed in 1), do the following:
var screenWidth = self.view.bounds.width