DataReader.LoadAsync does not detect closed sockets (with InputStreamOptions::Partial)
I am sending data to server via TCP connection and read the response but after and everything is working here. But after 5-6 message my project is hand I didn't find where is error.
Some time i found that connection is closed via host machine so How can i found that is StreamSocket is connected or not
============Code=============
public async Task<bool> Connect(string host, string port)
{
try
{
socket = new StreamSocket();
HostName hostName = new HostName(host);
CancellationTokenSource _cts = new CancellationTokenSource();
_cts.CancelAfter(5000);
// Connect to the server
await socket.ConnectAsync(hostName, port).AsTask(_cts.Token);
return true;
}
catch (Exception ex)
{
throw ex;
}
}
public async Task<String> SendMessageToServer(string message)
{
try
{
// Create the data writer object backed by the in-memory stream.
using (writer = new DataWriter(socket.OutputStream))
{
writer.WriteString(message);
await writer.StoreAsync();
await writer.FlushAsync();
writer.DetachStream();
return await ReadResponse();
}
}
catch (Exception ex)
{
throw ex;
}
}
private async Task<String> ReadResponse()
{
DataReader reader;
StringBuilder strBuilder = new StringBuilder();
try
{
using (reader = new DataReader(socket.InputStream))
{
uint ReadBufferLength = 1024;
// If task cancellation was requested, comply
//cancellationToken.ThrowIfCancellationRequested();
// Set InputStreamOptions to complete the asynchronous reask(cancellationToken);
reader.InputStreamOptions = Windows.Storage.Streams.InputStreamOptions.Partial;
IAsyncOperation<uint> taskLoad = reader.LoadAsync(ReadBufferLength);
taskLoad.AsTask().Wait(2000);
string msg = string.Empty;
while (reader.UnconsumedBufferLength > 0)
{
strBuilder.Append(reader.ReadString(reader.UnconsumedBufferLength));
msg = strBuilder.ToString();
}
reader.DetachStream();
reader.Dispose();
}
}
catch (Exception ex)
{
return "0";
throw ex;
}
finally
{
// Cleanup once complete
}
return strBuilder.ToString();
}