I've read a lot of questions here about how to read data from serial ports using the .NET SerialPort class but none of the recommanded approaches have proven completely efficient for me.
Here is the code I am using for now:
SerialPort port = new SerialPort("COM1");
port.DataReceived += new SerialDataReceivedEventHandler(MyDataReceivedHandler);
And the event handler:
void MyDataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
int count = port.BytesToRead;
byte[] ByteArray = new byte[count];
port.Read(ByteArray, 0, count);
}
But I am still missing some data sometimes. I've tried different way of reading the data in the event handler but with no luck.
As the .NET 4.5 brings new possibilities to do some asynchronous tasks, like with the ReadAsync method that seems to be useable on a SerialPort stream, I'm curious to see what would be the recommended approach to handle those cases.
Could you try something like this for example I think what you are wanting to utilize is the port.ReadExisting() Method
class SerialPortProgram
{
// Create the serial port with basic settings
private SerialPort port = new SerialPort("COM1",
9600, Parity.None, 8, StopBits.One);
[STAThread]
static void Main(string[] args)
{
// Instatiate this
class new SerialPortProgram();
}
private SerialPortProgram()
{
Console.WriteLine("Incoming Data:");
// Attach a method to be called when there
// is data waiting in the port's buffer
port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived);
// Begin communications
port.Open();
// Enter an application loop to keep this thread alive
Application.Run();
}
private void port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
// Show all the incoming data in the port's buffer
Console.WriteLine(port.ReadExisting());
}
}
Or is you want to do it based on what you were trying to do , you can try this
public class MySerialReader : IDisposable
{
private SerialPort serialPort;
private Queue<byte> recievedData = new Queue<byte>();
public MySerialReader()
{
serialPort = new SerialPort();
serialPort.Open();
serialPort.DataReceived += serialPort_DataReceived;
}
void serialPort_DataReceived(object s, SerialDataReceivedEventArgs e)
{
byte[] data = new byte[serialPort.BytesToRead];
serialPort.Read(data, 0, data.Length);
data.ToList().ForEach(b => recievedData.Enqueue(b));
processData();
}
void processData()
{
// Determine if we have a "packet" in the queue
if (recievedData.Count > 50)
{
var packet = Enumerable.Range(0, 50).Select(i => recievedData.Dequeue());
}
}
public void Dispose()
{
if (serialPort != null)
{
serialPort.Dispose();
}
}
I used similar code to @MethodMan but I had to keep track of the data the serial port was sending and look for a terminating character to know when the serial port was done sending data.
private string buffer { get; set; }
private SerialPort _port { get; set; }
public Port()
{
_port = new SerialPort();
_port.DataReceived += new SerialDataReceivedEventHandler(dataReceived);
buffer = string.Empty;
}
private void dataReceived(object sender, SerialDataReceivedEventArgs e)
{
buffer += _port.ReadExisting();
//test for termination character in buffer
if (buffer.Contains("\r\n"))
{
//run code on data received from serial port
}
}