What is the correct way to read a serial port usin

2019-01-13 17:57发布

问题:

I've read a lot of questions here about how to read data from serial ports using the .NET SerialPort class but none of the recommanded approaches have proven completely efficient for me.

Here is the code I am using for now:

SerialPort port = new SerialPort("COM1");
port.DataReceived += new SerialDataReceivedEventHandler(MyDataReceivedHandler);

And the event handler:

void MyDataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
    int count = port.BytesToRead;
    byte[] ByteArray = new byte[count];
    port.Read(ByteArray, 0, count);
}

But I am still missing some data sometimes. I've tried different way of reading the data in the event handler but with no luck.

As the .NET 4.5 brings new possibilities to do some asynchronous tasks, like with the ReadAsync method that seems to be useable on a SerialPort stream, I'm curious to see what would be the recommended approach to handle those cases.

回答1:

Could you try something like this for example I think what you are wanting to utilize is the port.ReadExisting() Method

 class SerialPortProgram 
 { 
  // Create the serial port with basic settings 
    private SerialPort port = new   SerialPort("COM1",
      9600, Parity.None, 8, StopBits.One); 
    [STAThread] 
    static void Main(string[] args) 
    { 
      // Instatiate this 
      class new SerialPortProgram(); 
    } 

    private SerialPortProgram() 
    { 
        Console.WriteLine("Incoming Data:");
         // Attach a method to be called when there
         // is data waiting in the port's buffer 
        port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); 
        // Begin communications 
        port.Open(); 
        // Enter an application loop to keep this thread alive 
        Application.Run(); 
     } 

    private void port_DataReceived(object sender, SerialDataReceivedEventArgs e) 
    { 
       // Show all the incoming data in the port's buffer
       Console.WriteLine(port.ReadExisting()); 
    } 
}

Or is you want to do it based on what you were trying to do , you can try this

public class MySerialReader : IDisposable
{
  private SerialPort serialPort;
  private Queue<byte> recievedData = new Queue<byte>();

  public MySerialReader()
  {
    serialPort = new SerialPort();
    serialPort.Open();
    serialPort.DataReceived += serialPort_DataReceived;
  }

  void serialPort_DataReceived(object s, SerialDataReceivedEventArgs e)
  {
    byte[] data = new byte[serialPort.BytesToRead];
    serialPort.Read(data, 0, data.Length);
    data.ToList().ForEach(b => recievedData.Enqueue(b));
    processData();
  }

  void processData()
  {
    // Determine if we have a "packet" in the queue
    if (recievedData.Count > 50)
    {
        var packet = Enumerable.Range(0, 50).Select(i => recievedData.Dequeue());
    }
  }

  public void Dispose()
  {
        if (serialPort != null)
        {
            serialPort.Dispose();
        }
  }


回答2:

I used similar code to @MethodMan but I had to keep track of the data the serial port was sending and look for a terminating character to know when the serial port was done sending data.

private string buffer { get; set; }
private SerialPort _port { get; set; }

public Port() 
{
    _port = new SerialPort();
    _port.DataReceived += new SerialDataReceivedEventHandler(dataReceived);
    buffer = string.Empty;
}

private void dataReceived(object sender, SerialDataReceivedEventArgs e)
{    
    buffer += _port.ReadExisting();

    //test for termination character in buffer
    if (buffer.Contains("\r\n"))
    {
        //run code on data received from serial port
    }
}