I'm having some trouble with my datagrid :
When I update some data (from the model) it shows on my DataGrid, but if click on a header to sort the column it begins to go sideways when I update existing data.
Here's 2 1 examples :
If I add a new value, it doesn't appear at the end (like it does when I don't sort the datagrid) but it shows at the wrong place (same place every time).- If I update an existing value, the order never changes when it needs to do so.
I've seen multiple answers but some say DataGridTextColumn shouldn't be a problem... So I was wondering if it was because of the dictionary...
I know that the first problem with new data had something to do with the dictionary.
Object.
public class Player : INotifyPropertyChanged
{
private string _id;
private string _name;
private int _damage;
private int _heal;
private int _dps;
private int _hps;
private int _time = 1;
public Player(string id, string name)
{
_name = name;
_id = id;
}
public event PropertyChangedEventHandler PropertyChanged;
public string Id
{
get { return _id; }
private set
{
_id = value;
}
}
public string Name
{
get { return _name; }
private set
{
_name = value;
NotifyPropertyChanged("Name");
}
}
public int Damage
{
get { return _damage; }
set
{
_damage = value;
NotifyPropertyChanged("Damage");
Dps = _damage / _time;
}
}
public int Heal
{
get { return _heal; }
set
{
_heal = value;
NotifyPropertyChanged("Heal");
Hps = _heal / _time;
}
}
public int Dps
{
get { return _dps; }
private set
{
_dps = value;
NotifyPropertyChanged("Dps");
}
}
public int Hps
{
get {return _hps; }
private set
{
_hps = value;
NotifyPropertyChanged("Hps");
}
}
public int Time
{
get { return _time; }
set
{
_time = value;
Dps = _damage / _time;
Hps = _heal / _time;
}
}
private void NotifyPropertyChanged(string name)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
ObservableCollection
public sealed class ShortList
{
private static readonly ShortList instance = new ShortList();
private ObservableCollection<Player> playerList = new ObservableCollection<Player>();
private ShortList()
{
}
public static ShortList getShortList
{
get
{
return instance;
}
}
public ObservableCollection<Player> getPlayerList
{
get
{
return playerList;
}
}
public void updatePlayer(string id, string name, int damage, int heal, int time)
{
Player player;
player = findPlayer(id);
if (player != null)
{
player.Damage = player.Damage + damage;
player.Heal = player.Heal + heal;
player.Time = player.Time + time;
}
else
{
player = new Player(id, name);
player.Damage = damage;
player.Heal = heal;
player.Time = time;
playerList.Add(player);
}
}
public void clear()
{
playerList.Clear();
}
private Player findPlayer(string id)
{
foreach (Player p in playerList)
{
if (p.Id == id)
{
return p;
}
}
return null;
}
}
XAML
<DataGrid AutoGenerateColumns="False"Name="playerDataGrid" IsReadOnly="True" ItemsSource="{Binding}">
<DataGrid.Columns>
<DataGridTextColumn Header="Nom" Binding="{Binding Name}" MinWidth="35"/>
<DataGridTextColumn Header="Degats" Binding="{Binding Damage}" MinWidth="45" />
<DataGridTextColumn Header="DPS" Binding="{Binding Dps}" MinWidth="29" />
<DataGridTextColumn Header="Soins" Binding="{Binding Heal}" MinWidth="35" />
<DataGridTextColumn Header="HPS" Binding="{Binding Hps}" MinWidth="29" />
</DataGrid.Columns>
</DataGrid>
Code behind the window
public partial class MiniParser : Window
{
public MiniParser()
{
InitializeComponent();
playerDataGrid.ItemsSource = ShortList.getShortList.getPlayerList;
temporyFill();
}
private void temporyFill()
{
ShortList.getShortList.updatePlayer("1234", "ABCD", 100, 0, 2);
ShortList.getShortList.updatePlayer("1234", "ABCD", 100, 0, 0);
ShortList.getShortList.updatePlayer("123", "ABC", 50, 0, 1);
ShortList.getShortList.updatePlayer("234", "ABC", 0, 50, 1);
ShortList.getShortList.updatePlayer("345", "BCD", 1000, 25, 25);
ShortList.getShortList.updatePlayer("456", "CDE", 250, 0, 25);
}
private void startMI_Click(object sender, RoutedEventArgs e)
{
ShortList.getShortList.updatePlayer("5678", "BABA", 100, 100, 100);
ShortList.getShortList.updatePlayer("1234", "ABCD", 100, 0, 0);
}
}
Of course most of the code behind is there for testing purpose... But the idea is that the model is being updated and the view needs to reflect the changes (Even the sorting).