I'm quite new to drawing in Cocoa, and working on an experimental app involving a hexagonal grid. In order to simplify this, I want to skew the coordinate system so that the Y axis is rotated 30 degrees to the left. I came across this in Apple's Cocoa Drawing Guide, which indicates it is possible:
Combining a non-uniform scaling transform with a rotation transform can also give your content a skewed effect.
However, I cannot understand how this would work, or locate any examples.
How can I set up an NSAffineTransform so that the X axis remains horizontal and the Y axis is rotated counteclockwise by 30 degrees?
Unfortunately, there is no easy way to do this as you would with transforms, rotations, etc.
You have to create a transform matrix:
0 tan(skewy) 0
tan(skewx) 0 0
0 0 1
Using setTransformStruct:
with an NSAffineTransformStruct
:
typedef struct _NSAffineTransformStruct {
CGFloat m11, m12, m21, m22;
CGFloat tX, tY;
} NSAffineTransformStruct;
For skewing, m11, m22, tx, and ty are zero; m12 is tan(skewx) and m21 is tan(skewy)
There is much more information on matrices in Apple's documentation: https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaDrawingGuide/Transforms/Transforms.html#//apple_ref/doc/uid/TP40003290-CH204-BCIIICJI
Hope this helps!