My knowledge of Python is still pretty basic, and I am only now trying to wrap my head around how to use / call libraries from within Maya. (Because I need to create a basic UI from QT Designer and have it be opened in Maya after converting it to a .py file)
After I learned to properly convert a .ui to a .py, I now get this error in Maya
"Module use of python34.dll conflicts with this version of Python"
I tried following what was said here and here, but even then - after setting these environment variables...
PYTHONHOME = C:\Program Files\Autodesk\Maya2016\bin\maya.exe
PYTHONPATH = C:\Python34
... I a still unable to run a basic .py file. In fact - as long as the PYTHONHOME variable is in effect, Python from within Maya no longer does anything.
This code below is the resulting python file that I got from converting the .ui file that I saved out of QT Designer.
# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'test.ui'
#
# Created by: PyQt5 UI code generator 5.4.1
#
# WARNING! All changes made in this file will be lost!
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_Dialog(object):
def setupUi(self, Dialog):
Dialog.setObjectName("Dialog")
Dialog.resize(400, 300)
self.buttonBox = QtWidgets.QDialogButtonBox(Dialog)
self.buttonBox.setGeometry(QtCore.QRect(30, 240, 341, 32))
self.buttonBox.setOrientation(QtCore.Qt.Horizontal)
self.buttonBox.setStandardButtons(QtWidgets.QDialogButtonBox.Cancel|QtWidgets.QDialogButtonBox.Ok)
self.buttonBox.setObjectName("buttonBox")
self.retranslateUi(Dialog)
self.buttonBox.accepted.connect(Dialog.accept)
self.buttonBox.rejected.connect(Dialog.reject)
QtCore.QMetaObject.connectSlotsByName(Dialog)
def retranslateUi(self, Dialog):
_translate = QtCore.QCoreApplication.translate
Dialog.setWindowTitle(_translate("Dialog", "Dialog"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
Dialog = QtWidgets.QDialog()
ui = Ui_Dialog()
ui.setupUi(Dialog)
Dialog.show()
sys.exit(app.exec_())
I've come across some different online notes that advised the use of PySide, and after trying to use:
from PySide.QtCore import *
from PySide.QtGui import *
I still couldn't test if this works, because apparently QtWidgets isn't a module?
I'm pretty lost. The bigger picture is that I just want to be able to run a ui created from QT Designer from Maya's script editor. I have no idea where to begin with learning about libraries. Would anyone here be kind enough to give some advice?
Additional info:
I am using Maya 2016, running on a Windows 10 64 bit OS.
I also have a Python 2.7 in my C: drive
And I am using PyQt5-5.4.1-gpl-Py3.4-Qt5.4.1-x64
Thank you for your time.