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问题:
I'm currently turning an array of pixel values (originally created with a java.awt.image.PixelGrabber object) into an Image object using the following code:
public Image getImageFromArray(int[] pixels, int width, int height) {
MemoryImageSource mis = new MemoryImageSource(width, height, pixels, 0, width);
Toolkit tk = Toolkit.getDefaultToolkit();
return tk.createImage(mis);
}
Is it possible to achieve the same result using classes from the ImageIO package(s) so I don't have to use the AWT Toolkit?
Toolkit.getDefaultToolkit() does not seem to be 100% reliable and will sometimes throw an AWTError, whereas the ImageIO classes should always be available, which is why I'm interested in changing my method.
回答1:
You can create the image without using ImageIO. Just create a BufferedImage using an image type matching the contents of the pixel array.
public static Image getImageFromArray(int[] pixels, int width, int height) {
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
WritableRaster raster = (WritableRaster) image.getData();
raster.setPixels(0,0,width,height,pixels);
return image;
}
When working with the PixelGrabber, don't forget to extract the RGBA info from the pixel array before calling getImageFromArray
. There's an example of this in the handlepixelmethod in the PixelGrabber javadoc. Once you do that, make sure the image type in the BufferedImage constructor to BufferedImage.TYPE_INT_ARGB
.
回答2:
Using the raster I got an ArrayIndexOutOfBoundsException
even when I created the BufferedImage
with TYPE_INT_ARGB
. However, using the setRGB(...)
method of BufferedImage
worked for me.
回答3:
JavaDoc on BufferedImage.getData() says: "a Raster that is a copy of the image data."
This code works for me but I doubt in it's efficiency:
// Получаем картинку из массива.
int[] pixels = new int[width*height];
// Рисуем диагональ.
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
if (i == j) {
pixels[j*width + i] = Color.RED.getRGB();
}
else {
pixels[j*width + i] = Color.BLUE.getRGB();
//pixels[j*width + i] = 0x00000000;
}
}
}
BufferedImage pixelImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
pixelImage.setRGB(0, 0, width, height, pixels, 0, width);
回答4:
I've had good success using java.awt.Robot to grab a screen shot (or a segment of the screen), but to work with ImageIO, you'll need to store it in a BufferedImage instead of the memory image source. Then you can call one static method of ImageIO and save the file. Try something like:
// Capture whole screen
Rectangle region = new Rectangle(Toolkit.getDefaultToolkit().getScreenSize());
BufferedImage capturedImage = new Robot().createScreenCapture(region);
// Save as PNG
File imageFile = new File("capturedImage.png");
ImageIO.write(capturedImage, "png", imageFile);
回答5:
As this is one of the highest voted question tagged with ImageIO on SO, I think there's still room for a better solution, even if the question is old. :-)
Have a look at the BufferedImageFactory.java class from my open source imageio project at GitHub.
With it, you can simply write:
BufferedImage image = new BufferedImageFactory(image).getBufferedImage();
The other good thing is that this approach, as a worst case, has about the same performance (time) as the PixelGrabber
-based examples already in this thread. For most of the common cases (typically JPEG), it's about twice as fast. In any case, it uses less memory.
As a side bonus, the color model and pixel layout of the original image is kept, instead of translated to int ARGB with default color model. This might save additional memory.
(PS: The factory also supports subsampling, region-of-interest and progress listeners if anyone's interested. :-)
回答6:
I had the same problem of everyone else trying to apply the correct answer of this question, my int array actually get an OutOfboundException where i fixed it adding one more index because the length of the array has to be widht*height*3 after this i could not get the image so i fixed it setting the raster to the image
public static Image getImageFromArray(int[] pixels, int width, int height) {
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
WritableRaster raster = (WritableRaster) image.getData();
raster.setPixels(0,0,width,height,pixels);
image.setData(raster);
return image;
}
And you can see the image if u show it on a label on a jframe like this
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new FlowLayout());
frame.getContentPane().add(new JLabel(new ImageIcon(image)));
frame.pack();
frame.setVisible(true);
setting the image on the imageIcon().
Last advice you can try to change the Bufferedimage.TYPE_INT_ARGB to something else that matches the image you got the array from this type is very important i had an array of 0 and -1 so I used this type BufferedImage.TYPE_3BYTE_BGR