I'm trying to get my current location, but the break point in didUpdateLocations is never being called.
LocationManager:
locationManager = [[CLLocationManager alloc] init];
[locationManager setDelegate:self];
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
[locationManager setDesiredAccuracy:kCLDistanceFilterNone];
[locationManager startUpdatingLocation];
Delegate method:
- (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations;
I confirmed that location services and enabled and authorized.
Why is the locationManager delegate method not being called like it should?
Thanks,
Mike
Furthermore in iOS8 you must have two extra things:
Code example:
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
// Check for iOS 8. Without this guard the code will crash with "unknown selector" on iOS 7.
if ([self.locationManager respondsToSelector:@selector(requestWhenInUseAuthorization)]) {
[self.locationManager requestWhenInUseAuthorization];
}
[self.locationManager startUpdatingLocation];
Source: http://nevan.net/2014/09/core-location-manager-changes-in-ios-8/
When I had this problem, it was due to a threading issue.
Make sure, that all of these methods are called on the main thread.
It is very important, that not only the startUpdatingLocation
method is called on the main thread, but the others as well.
You can force code to be run on the main thread by wrapping it inside
dispatch_sync(dispatch_get_main_queue(), ^{
});
Also check out this answer.
Make sure you added CLLocationManager as a property.
@property (nonatomic , strong) CLLocationManager *locationManager;
Yes, the property was the solution for me, and good idea to check the Location Service is enabled:
if ([CLLocationManager locationServicesEnabled]) {
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self;
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
[self.locationManager startUpdatingLocation];
}
You do have to tell the simulator what location to simulate. If you don't specify a location your CLLocationManager
delegate methods will never get called. You can use the simulator menu Debug -> Location. Also in Xcode down by the debug area there's a little location arrow that appears when running the app from Xcode. You can use that to specify a GPX file to simulate motion (it's still not the same as the real device though).
https://devforums.apple.com/message/1073267#1073267
If CLLocationManagerDelegate is set, MapView Delegate is also set
Also Check the location of the simulator, Click on Simulator > Debug > Location,
if it is none change into city run or freeway drive. Its worked for me.
Please note that in iOS 11 and later, a third key has to be supplied to your info.plist: NSLocationAlwaysAndWhenInUseUsageDescription