I'm new to JavaFX. I have my main and secondary scenes; when I change from the first scene to the second one, the window's bar becomes visible. How can I fix that?
Here is my code
public class ProyectoTeoriaBD1 extends Application {
Stage primaryStage;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(final Stage primaryStage) {
this.primaryStage = primaryStage;
GridPane gp = new GridPane();
gp.setHgap(10);
gp.setVgap(10);
gp.setPadding(new Insets(25,25,25,25));
Scene firstScene = new Scene(gp);
Button b = new Button("Change Scene");
gp.add(b,1,1);
primaryStage.setScene(firstScene);
primaryStage.setFullScreen(true);
primaryStage.show();
b.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
GridPane gp = new GridPane();
Scene secondScene = new Scene(gp);
Text txtSecond = new Text("Second Scene");
gp.add(txtSecond, 1, 1);
primaryStage.setScene(secondScene);
primaryStage.setFullScreen(false);
primaryStage.setFullScreen(true);
}
});
}
}
A full runnable testable code could be helpful. Also provide your system environment details. I have tested your code below (try yourself) which works on my windows 7 64 bit with JavaFX version 2.2.0.
(I will update my answer as you provide more details and lastly welcome to stackoverflow!)
Update: Ok I guess your primary stage was in full screen mode initially. In that case you need to toggle full screen mode. See below.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBoxBuilder;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Test extends Application {
private Stage primaryStage;
@Override
public void start(Stage primaryStage) {
this.primaryStage = primaryStage;
this.primaryStage.setFullScreen(true);
Button btn = new Button("Login");
btn.setOnAction(loginClienteHandler());
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("JavaFX version: " + com.sun.javafx.runtime.VersionInfo.getRuntimeVersion());
primaryStage.setScene(scene);
primaryStage.show();
}
public EventHandler loginClienteHandler() {
EventHandler evh = new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
primaryStage.setScene(new Scene(VBoxBuilder.create().children(new Text("text")).build()));
primaryStage.sizeToScene();
primaryStage.setFullScreen(false);
primaryStage.setFullScreen(true);
}
};
return evh;
}
public static void main(String[] args) {
launch(args);
}
}
I am making a game as well, and I needed fullscreen functionality. The way I solved it was by:
1: using primaryStage.setFullScreen(true);
to enable fullscreen of the main scene.
2: when changing to another scene, apply primaryStage.setFullScreen(true);
again directly after setting the new scene.
My example:
public void start(Stage primaryStage) {
// Start of program
setUpGame();
// MENU
// Setting up menu stage
primaryStage.setTitle("My cool game");
primaryStage.setResizable(false);
primaryStage.setFullScreen(true);
primaryStage.setFullScreenExitHint("");
// Setting up grid pane
mod.getMenuGrid().setAlignment(Pos.CENTER);
mod.getMenuGrid().setHgap(10);
mod.getMenuGrid().setVgap(10);
mod.getMenuGrid().setPadding(new Insets(25, 25, 25, 25));
... More code until I'm changing scene ...
}
private void startGame(Stage primaryStage) {
setNames();
createPlayers();
setUpGameScene();
primaryStage.setScene(mod.getGameScene());
primaryStage.setFullScreen(true);
}
I don't know if this is the best way around it, but at least it's simple and it works.You just have to apply the line of code consistently when changing scenes.