I'm using cocos2D and TexturePacker. My game is working correctly with iOS < 6. Since I upgraded to iOS 6, my images are displayed 4 times bigger in retina. Looks like it is displaying retina images without compressing it by 4.
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):