I want to implement multi-dimensional array using single array or vector, which can be accessed like usual multi-dimensional array(ex: a[1][2][3]
).
Where I am stuck at is how to implement [ ]
operator. If the dimension of an array is 1, then a[1] should return the element which is located at index 1. But what if the dimension is more than one? In case of nested vector,say 3-dimensinal vector, vec[1]
will return vector<vector<some type> >
.
The reason why I am trying to implement my own multi-dimensional array is that I don't know the dimension of an array at compile time. The dimension really depends on some conditions. Actually maximum dimension of an array is 3, so I can define three different vectors, but I personally don't think this is the right choice.
operator[]
can only take a single argument.
The best solution is to use operator()
instead.
If you absolutely want to use operator[]
then you can let it return a proxy object, of a type specific to the dimension, on which operator[]
can be applied again, and so on.
This is a Frequently Asked Question, and is answered in the C++ FAQ’s “How do I create a subscript operator for a Matrix class?” (the link is to main English version of the FAQ).
It's often a good idea to consult the FAQ before asking.
You can make an array of vectors
#include<string>
#include<vetor>
using namespace std;
int main()
{
vector<int> a;
vector<vector<int> >b; // must have space > >
vector< vector < vector<int> > > c;
a.push_back(20);
a.push_back(10);
b.push_back(a);
c.push_back(b);
int x = c[0][0][0];
int y = c[0][0][1];
cout<< y << " "<< x <<endl;
return 0;
}
The type of any expression must be known at compile-time. a[1][2][3]
must have a particular type. It's not possible for the type to vary between int
and vector<int>
depending on a run-time input.
It is certainly posssible to have a[1][2][3]
do something , but this will have to return an object of a given type whose properties you query at runtime to see what happened. (For example, an array with runtime dimension of 1; or throw an exception if too many dimensions are requested).
As others have noted, experience shows that it's less coding and also more effective at runtime to take all dimensions in a single call a(1, 2, 3)
. If you use operator[]
then remembering that operators are function calls, what's going on is a.operator[](1).operator[](2).operator[](3)
, the extra function calls may make it harder for your compiler to optimize.
Another option is to have the parameters be passed in a container such as a vector
, i.e. the user would call a( vec );
where vec
is a vector containing the coordinates.
Hi I wrote this multidimensional matrix library (its not full fledged) it supports basic operations like dotproduct and pointwise elements.
https://github.com/josephjaspers/BlackCat_Tensors
Tensor<float> tensor3 = {3, 4, 5}; -- generates a 3 dimensional tensor
tensor3[1] = 3; -- returns the second matrix and sets all the values to 3.
tensor3[1][2]; -- returns the second matrx and then then 3rd column of that matrix
tensor3({1,2,3},{2,2}); -- at index 1,2,3, returns a sub-matrix of dimensions 2x2
All of the accessor operators [] (int index)
and ({initializer_list<int> index},{initializer_list<int> shape})
return seperate tensors but they all refer to the same internal array. Therefor you can modify the original tensor from these sub_tensors.
All the data is allocated on a single array. If you want to use dotproduct you need to link it to BLAS.
Here's the header file, it details most of the methods.
https://github.com/josephjaspers/BlackCat_Tensors/blob/master/BC_Headers/Tensor.h
In the comments you wanted to elaborate upon accessing using proxy objects
Matrix/Vector
template<typename T>
struct Vector {
T* data; int sz;
Vector<T>(T* data, int size){
this->data = data;
this->sz = size;
}
T& operator[] (int index) { return data[i]; }
}
template<typename T>
struct Matrix {
int row; int col;
//insert constructor here
Vector<T> operator[] (int index) {
return Vector<T>(data[index * row], row); //use col for col-major
}
}
//Recursive method
template class T
class Tensor {
int* shape;
T* data;
Tensor<T>(int*shape, int order, T* data){
this->shape = shape;
this->order = order;
this->data = data;
}
Tensor<T> operator [] (int index) {
return Tensor(shape, order -1, &data[index * shape[order - 2]); // if the order = 2(tensor is a matrix) multiply the `data` index by given param * the number of rows --> ergo returns a column vector)
}
}