How do I handle the window close event (user clicking the 'X' button) in a Python Tkinter program?
问题:
回答1:
Tkinter supports a mechanism called protocol handlers. Here, the term protocol refers to the interaction between the application and the window manager. The most commonly used protocol is called WM_DELETE_WINDOW
, and is used to define what happens when the user explicitly closes a window using the window manager.
You can use the protocol
method to install a handler for this protocol (the widget must be a Tk
or Toplevel
widget):
Here you have a concrete example:
import tkinter as tk
from tkinter import messagebox
root = tk.Tk()
def on_closing():
if messagebox.askokcancel("Quit", "Do you want to quit?"):
root.destroy()
root.protocol("WM_DELETE_WINDOW", on_closing)
root.mainloop()
回答2:
Matt has shown one classic modification of the close button.
The other is to have the close button minimize the window.
You can reproduced this behavior by having the iconify method
be the protocol method's second argument.
Here's a working example, tested on Windows 7:
# Python 3
import tkinter
import tkinter.scrolledtext as scrolledtext
class GUI(object):
def __init__(self):
root = self.root = tkinter.Tk()
root.title('Test')
# make the top right close button minimize (iconify) the main window
root.protocol("WM_DELETE_WINDOW", root.iconify)
# make Esc exit the program
root.bind('<Escape>', lambda e: root.destroy())
# create a menu bar with an Exit command
menubar = tkinter.Menu(root)
filemenu = tkinter.Menu(menubar, tearoff=0)
filemenu.add_command(label="Exit", command=root.destroy)
menubar.add_cascade(label="File", menu=filemenu)
root.config(menu=menubar)
# create a Text widget with a Scrollbar attached
txt = scrolledtext.ScrolledText(root, undo=True)
txt['font'] = ('consolas', '12')
txt.pack(expand=True, fill='both')
gui = GUI()
gui.root.mainloop()
In this example we give the user two new exit options:
the classic file menu -> Exit, and also the Esc button.
回答3:
Depending on the Tkinter activity, end esp. when using Tkinter.after, stopping this activity with destroy()
-- even by using protocol(), a button, etc. -- will disturb this activity ("while executing" error) rather than just terminate it. The best solution in almost every case is to use a flag. Here is a simple, silly example of how to use it (although I am certain that most of you don't need it! :)
from Tkinter import *
def close_window():
global running
running = False
print "Window closed"
root = Tk()
root.protocol("WM_DELETE_WINDOW", close_window)
cv = Canvas(root, width=200, height=200); cv.pack()
running = True;
# This is an endless loop stopped only by setting 'running' to 'False'
while running:
for i in range(200):
if not running: break
cv.create_oval(i,i,i+1,i+1); root.update()
This terminates graphics activity nicely. You only need to check running
at the right place(s).
回答4:
Use the closeEvent
def closeEvent(self, event):
# code to be executed