That includes three.js examples too, while they do open online.
I tried both python and node.js servers, it receives the file list, but when the HTML is clicked, the screen remains black. They open fine in Firefox, Chrome, SeaMonkey etc. Of course, it's IE 11 the problem, NOT three.js.
Any ideas how to make IE 11 open local three.js files?
IE 11 started to run local three.js files directly (with drag and drop the HTML file) after I did the following:
Internet Options/Advanced/Security
selected:
"Allow active content to run in files on My Computer" and rebooted the computer.
But I found out that IE 11 has only partial WEBGL support, as it only supports WEBGL 0.94 instead of WEBGL 1.0 required for THREE.js.
Comparison:
Firefox 60
Chrome v67
IE 11.096
(According to online test https://browserleaks.com/webgl )
As a consequence, it won't run many three.js examples (and other implementations) whether locally or online. Here is a subset:
webgl_postprocessing_crossfade
webgl_buffergeometry_instancing_lambert
webgl_lines_fat
webaudio_sandbox
webaudio_timing
webaudio_visualizer
webgl_depth_texture - "NO SUPPORT"
webgl_geometry_minecraft
webgl_gpgpu_birds
webgl_interactive_cubes_gpu
webgl_kinect
webgl_loader_amf
webgl_loader_collada_kinematics
webgl_loader_draco
webgl_loader_gltf
webgl_loader_gltf_extensions
(from https://threejs.org/examples/ )