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问题:
I am having an issue with this test function where I take an in memory string, compress it, and decompress it. The compression works great, but I can't seem to get the decompression to work.
//Compress
System.IO.MemoryStream outStream = new System.IO.MemoryStream();
GZipStream tinyStream = new GZipStream(outStream, CompressionMode.Compress);
mStream.Position = 0;
mStream.CopyTo(tinyStream);
//Decompress
outStream.Position = 0;
GZipStream bigStream = new GZipStream(outStream, CompressionMode.Decompress);
System.IO.MemoryStream bigStreamOut = new System.IO.MemoryStream();
bigStream.CopyTo(bigStreamOut);
//Results:
//bigStreamOut.Length == 0
//outStream.Position == the end of the stream.
I believe that bigStream out should at least have data in it, especially if my source stream (outStream) is being read. is this a MSFT bug or mine?
回答1:
What happens in your code is that you keep opening streams, but you never close them.
In line 2, you create a GZipStream
. This stream will not write anything to the underlying stream until it feels it’s the right time. You can tell it to by closing it.
However, if you close it, it will close the underlying stream (outStream
) too. Therefore you can’t use mStream.Position = 0
on it.
You should always use using
to ensure that all your streams get closed. Here is a variation on your code that works.
var inputString = "“ ... ”";
byte[] compressed;
string output;
using (var outStream = new MemoryStream())
{
using (var tinyStream = new GZipStream(outStream, CompressionMode.Compress))
using (var mStream = new MemoryStream(Encoding.UTF8.GetBytes(inputString)))
mStream.CopyTo(tinyStream);
compressed = outStream.ToArray();
}
// “compressed” now contains the compressed string.
// Also, all the streams are closed and the above is a self-contained operation.
using (var inStream = new MemoryStream(compressed))
using (var bigStream = new GZipStream(inStream, CompressionMode.Decompress))
using (var bigStreamOut = new MemoryStream())
{
bigStream.CopyTo(bigStreamOut);
output = Encoding.UTF8.GetString(bigStreamOut.ToArray());
}
// “output” now contains the uncompressed string.
Console.WriteLine(output);
回答2:
This is a known issue: http://blogs.msdn.com/b/bclteam/archive/2006/05/10/592551.aspx
I have changed your code a bit so this one works:
var mStream = new MemoryStream(new byte[100]);
var outStream = new System.IO.MemoryStream();
using (var tinyStream = new GZipStream(outStream, CompressionMode.Compress))
{
mStream.CopyTo(tinyStream);
}
byte[] bb = outStream.ToArray();
//Decompress
var bigStream = new GZipStream(new MemoryStream(bb), CompressionMode.Decompress);
var bigStreamOut = new System.IO.MemoryStream();
bigStream.CopyTo(bigStreamOut);
回答3:
Another implementation, in VB.NET:
Imports System.Runtime.CompilerServices
Imports System.IO
Imports System.IO.Compression
Public Module Compressor
<Extension()> _
Function CompressASCII(str As String) As Byte()
Dim bytes As Byte() = Encoding.ASCII.GetBytes(str)
Using ms As New MemoryStream
Using gzStream As New GZipStream(ms, CompressionMode.Compress)
gzStream.Write(bytes, 0, bytes.Length)
End Using
Return ms.ToArray
End Using
End Function
<Extension()> _
Function DecompressASCII(compressedString As Byte()) As String
Using ms As New MemoryStream(compressedString)
Using gzStream As New GZipStream(ms, CompressionMode.Decompress)
Using sr As New StreamReader(gzStream, Encoding.ASCII)
Return sr.ReadToEnd
End Using
End Using
End Using
End Function
Sub TestCompression()
Dim input As String = "fh3o047gh"
Dim compressed As Byte() = input.CompressASCII()
Dim decompressed As String = compressed.DecompressASCII()
If input <> decompressed Then
Throw New ApplicationException("failure!")
End If
End Sub
End Module
回答4:
The way to compress and decompress to and from a MemoryStream
is:
public static Stream Compress(
Stream decompressed,
CompressionLevel compressionLevel = CompressionLevel.Fastest)
{
var compressed = new MemoryStream();
using (var zip = new GZipStream(compressed, compressionLevel, true))
{
decompressed.CopyTo(zip);
}
compressed.Seek(0, SeekOrigin.Begin);
return compressed;
}
public static Stream Decompress(Stream compressed)
{
var decompressed = new MemoryStream();
using (var zip = new GZipStream(compressed, CompressionMode.Decompress, true))
{
zip.CopyTo(decompressed);
}
decompressed.Seek(0, SeekOrigin.Begin);
return decompressed;
}
This leaves the compressed / decompressed stream open and as such usable after creating it.
回答5:
public static byte[] compress(byte[] data)
{
using (MemoryStream outStream = new MemoryStream())
{
using (GZipStream gzipStream = new GZipStream(outStream, CompressionMode.Compress))
using (MemoryStream srcStream = new MemoryStream(data))
srcStream.CopyTo(gzipStream);
return outStream.ToArray();
}
}
public static byte[] decompress(byte[] compressed)
{
using (MemoryStream inStream = new MemoryStream(compressed))
using (GZipStream gzipStream = new GZipStream(inStream, CompressionMode.Decompress))
using (MemoryStream outStream = new MemoryStream())
{
gzipStream.CopyTo(outStream);
return outStream.ToArray();
}
}
回答6:
If you are attempting to use the MemoryStream (e.g. passing it into another function) but receiving the Exception "Cannot access a closed Stream." then there is another GZipStream constructor you can use that will help you.
By passing in a true to the leaveOpen parameter, you can instruct GZipStream to leave the stream open after disposing of itself, by default it closes the target stream (which I didn't expect). https://msdn.microsoft.com/en-us/library/27ck2z1y(v=vs.110).aspx
using (FileStream fs = File.OpenRead(f))
using (var compressed = new MemoryStream())
{
//Instruct GZipStream to leave the stream open after performing the compression.
using (var gzipstream = new GZipStream(compressed, CompressionLevel.Optimal, true))
fs.CopyTo(gzipstream);
//Do something with the memorystream
compressed.Seek(0, SeekOrigin.Begin);
MyFunction(compressed);
}
回答7:
If you still need it, you can use GZipStream constructor wit boolean argument (there are two such constructors) and pass true value there:
tinyStream = new GZipStream(outStream, CompressionMode.Compress, true);
In that case, when you close your tynyStream, your out stream will be still opened. Don't forget to copy data:
mStream.CopyTo(tinyStream);
tinyStream.Close();
Now you've got memory stream outStream with zipped data
Bugs and kisses for U
Good luck
回答8:
Please refer to below link, It is avoid to use double MemoryStream.
https://stackoverflow.com/a/53644256/1979406