我试图建立一个SOA,在这里客户可以在服务器上执行长时间运行的查询和服务器响应使用回调。
我希望能够在客户端断开检测(通过用户启动的关机,未处理的异常或丢失网络连接),使服务器可以选择取消昂贵的请求。
我测试了各种失败的案例,但我似乎无法得到某些事件处理火灾。
测试失败的案例:杀害该客户端进程的请求之后。 使用程序一样CurrPorts关闭TCP连接。
测试代码:
using System;
using System.ServiceModel;
using System.Threading;
namespace WCFICommunicationObjectExperiments
{
class Program
{
static void Main(string[] args)
{
var binding = new NetTcpBinding(SecurityMode.None);
var serviceHost = new ServiceHost(typeof (Server));
serviceHost.AddServiceEndpoint(typeof (IServer), binding, "net.tcp://localhost:5000/Server");
serviceHost.Open();
Console.WriteLine("Host is running, press <ENTER> to exit.");
Console.ReadLine();
}
}
[ServiceContract(CallbackContract = typeof(IClient))]
public interface IServer
{
[OperationContract]
void StartProcessing(string Query);
}
public interface IClient
{
[OperationContract]
void RecieveResults(string Results);
}
[ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple)]
public class Server : IServer
{
public void StartProcessing(string Query)
{
Thread.Sleep(5000);
//Callback Channel
var clientCallback = OperationContext.Current.GetCallbackChannel<IClient>();
var clientCallbackCommunicationObject = ((ICommunicationObject) clientCallback);
EventHandler faultedHandlerCallback = (o, s) => Console.WriteLine("Client Channel Faulted.");
EventHandler closedHandlerCallback = (o, s) => Console.WriteLine("Client Channel Closed.");
clientCallbackCommunicationObject.Faulted += faultedHandlerCallback;
clientCallbackCommunicationObject.Closed += closedHandlerCallback;
//Request Channel
var requestChannel = OperationContext.Current.Channel;
EventHandler faultedHandlerRequest = (o, s) => Console.WriteLine("Request Channel Faulted.");
EventHandler closedHandlerRequest = (o, s) => Console.WriteLine("Request Channel Closed.");
requestChannel.Faulted += faultedHandlerRequest;
requestChannel.Closed += closedHandlerRequest;
try
{
clientCallback.RecieveResults("42.");
}
catch (CommunicationObjectAbortedException ex)
{
Console.WriteLine("Client Aborted the connection");
}
catch (CommunicationObjectFaultedException ex)
{
Console.WriteLine("Client Died.");
}
clientCallbackCommunicationObject.Faulted -= faultedHandlerCallback;
clientCallbackCommunicationObject.Faulted -= closedHandlerCallback;
requestChannel.Faulted -= faultedHandlerRequest;
requestChannel.Closed -= closedHandlerRequest;
}
}
public class ClientToTestStates : IClient
{
private IServer m_Server;
private readonly ManualResetEvent m_ReceivedEvent = new ManualResetEvent(false);
private readonly ManualResetEvent m_ChannelFaulted = new ManualResetEvent(false);
private readonly ManualResetEvent m_ChannelClosed = new ManualResetEvent(false);
public ClientToTestStates()
{
var binding = new NetTcpBinding(SecurityMode.None);
var channelFactory = new DuplexChannelFactory<IServer>(this, binding, new EndpointAddress("net.tcp://localhost:5000/Server"));
m_Server = channelFactory.CreateChannel();
((ICommunicationObject)m_Server).Open();
((ICommunicationObject)m_Server).Faulted += ChannelFaulted;
((ICommunicationObject)m_Server).Closed += ChannelClosed;
m_Server.StartProcessing("What is the answer?");
WaitHandle.WaitAny(new WaitHandle[] {m_ReceivedEvent, m_ChannelFaulted, m_ChannelClosed});
}
void ChannelFaulted(object sender, EventArgs e)
{
m_ChannelFaulted.Set();
Console.WriteLine("Channel Faulted.");
}
void ChannelClosed(object sender, EventArgs e)
{
m_ChannelClosed.Set();
Console.WriteLine("Channel Closed.");
}
public void RecieveResults(string results)
{
m_ReceivedEvent.Set();
Console.WriteLine("Recieved Results {0}", results);
}
}
}
什么是处理这些各种各样的故障情况下,最好的做法呢? 我希望能够使用底层TCP连接,以检测其中的一些东西。